|Category||Miscellaneous Graphics Tools|
|Game||The Legend of Zelda: Ocarina of Time|
|Last Modified||16 September 2010|
Converts wavefront obj into display lists, and inserts those display lists and respective collision in to Zelda maps and scenes, which then go into a Zelda 64 ROM.
It can also be used to have raw F3DEX2 output, which can be used with any N64 game that uses F3DEX2, like SSB.