Doogie's Super Mario 64 Editor
|Game||Super Mario 64|
|Release Date||26 December 2008|
|Last Modified||08 July 2017|
This program will allow you to copy an entire level’s data over another level’s allowing you to have two or more variations of the same level. (aka Flatworld Battlefield)
You can also repoint the address of where the level will copy to so you can have more room for space.
There is also a function that will scan through the repointed addresses and will tell you if it contains data or not. Useful to make sure you don’t overwrite anything.
Scan a level with the flexible command editor/scanner. This will allow you to scan a level and it will store the commands found and allow you to edit them. You can also add new command structures by editing the text files inside the ‘command’ folder.
There is also a file ‘label.ini’ so you can label which addresses hold what object/data.