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Description:

Grit and its GUI version Wingrit are main image converters for the GBA (and NDS I guess). They can do most of the simple things like reading an image (pretty much any type of bitmap thanks to FreeImage) and converting it to binary data of various bit depths which can be directly put into VRAM. It also handles more complicated matters such as tiling and meta tiling (for 1D object mapping for example), making a tile map along with a reduced tile set (or using an external tile set), popular map layouts, and compression compatible with the GBA’s BIOS routines. The capability for an NDS alphabet has been added recently as well. Output can be C/asm arrays, raw binary and GBFS.

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