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Recent Updates

  • Games
    The given name for this game was a translated name. The original name attached to the rom file and found elsewhere as the name for this game was not included except in the translation notes of which rom to use. I have made the rom name the primary name and the translated one the "alternative" name. I do believe that should be how it is. :)
  • Hacks
    Expanded readme documentation.
  • Hacks
    An alternative version compatible with "Bomberman co-op" is created.
  • Translations
    Spelling correction of the word "Assohles", I fixed the typo and changed it to "Assholes". I also capitalized the words "French", and "English" in the description section. I got the following errors when I attempted to submit my corrections so I had to download, resize, and upload/change the images as well: 1. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot1.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 2. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot2.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 3. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot3.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 4. 'https://www.romhacking.net/translations/gameboy/images/2592titlescreen.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information.

The Caravan

Game Specific

Description:

IMPORTANT NOTE: The reason I call it UNSTABLE is that… well, it’s unstable and untested. PLEASE, PLEASE, PLEASE do not *expect* anything to work 100%, as I didn’t get to test it much. ALWAYS make backups of your ROM.

Features

  • Ability to import/export all graphics (Except battle floors, weapon sprites, and spell animations which only have export, due to the funky way they’re saved).
  • Saving now works for maps, tilesets, battle sprites, and portraits.

The combination of the above two means you can now easily get custom graphics into the game. Tile animations section under Map Definitions is mostly implemented.

  • Rearranged battle sprites editor (Most properties are not implemented).
  • I know for certain map saving sometimes breaks. Be careful!

Links:

User Review Information
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