Newest Translations

Yu-Gi-Oh! 5D's Tag Force 6 Adventure Island III Double Dragon II: The Revenge Contra Force

Newest Utilities

TKMK00 to MIO0 Super Zelda Editor Move Animation Creator Text Pattern Finder

Newest Reviews

A Link to the Past Redux Ultimate Mortal Kombat 3 Deluxe DeadlyNeuroEf From Below

Newest Homebrew

Another NES Snake Varooom 3D Lumberjack Rolling Pumpkins

Featured Hack Images

New Ghostbusters II Plus Hoshi ni Negai wo - Love and Star Final Fantasy I No Magic Challenge Super Mario Bros. - Extra Adv Edition

Featured Translation Images

Venus Senki Cyber Knight II: Chikyuu Teikoku no Yabou Super Jack Madou Monogatari I: Mitsu no Madouryoku

Recent Updates

  • Games
    Corrected release date. Just checked Wikipedia, although it's not always a reliable source. The game wasn't released to the arcades until October 1986, and both the FDS and NES release dates were in 1988!
  • Games
    Fixed description details for better reading.
  • Games
    Expanded description slightly.
  • Documents
    Im not sure how this is working... The first link is the original one submitted. The 2nd one is from the instructions that were given to me. https://www.romhacking.net/documents/[858]DW2 - Disassembly.rar I copied this in the URL above... Hopefully it works. https://www.romhacking.net/scratchpad/47896/ This is the original link https://www.dropbox.com/s/gm5hh9jgtknp0k6/DW2%20-%20Disassembly.zip

Mario Improvement 3

Level Editors

Description:

A Super Mario Bros. 3 editor.

The current version of Mario Improvement 3, Version 0.95, includes:

  • Mouse support
  • A Win95-style GUI interface
  • Enemy support
  • Map screen sprite support (NES version only)
  • Support for all levels
  • Support for all object sets
  • Level header edting support (NES version only)
  • Pointer support (NES version only)
  • Mario Allstars support (though lacking header and pointer editing support, and a few other things supported with the NES version)
  • Freeform Mode: a special editing mode allowing you to create your own custom level using an arbitrary number of objects and enemies using any object set, which you can then save to the ROM

M3L (standalone Mario 3 level) file saving

Links:

User Review Information
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