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Recent Updates

Super Zelda Editor

Level Editors


Super Zelda Editor

By: Derek McPherson

  • Name: SuperZed.exe
  • Version: 1.035
  • Date: October 24th, 2021
  • CRC32: 634E87B0

Super Zelda Editor is a complete game editor for SNES The Legend Of Zelda, A Link To The Past. SuperZed is based upon Hyrule Magic, the original LoZ3 editor. SuperZed has fixed many bugs from HM and has a few user friendly tweaks and new features that really make it not only more stable but more functional as well. It is designed to work with expanded ROMs(2MB) that have relocated pointers and data for all 320 dungeon rooms out of the base ROM(1stMB) range, but is also able to stay within the original limitations of LoZ3 at 1MB.

Major additions include import/export and a copy room feature for all maps, and a new 16×16 Overworld editor. For Overworld Tile Maps SuperZed also comes with conversion tools to be compatible with Tiled ( Some other helpful new features are a Dungeon Entrance 2-click set window, a new door position, direction, and type GUI, the ability to merge parts from one room to another, or create and use prefab dungeon room segments.

Super Zelda Editor is the first LoZ3 editor to draw an entire dungeon rooms contents (all invisible objects have previously only been visible if selected, one at a time) each object numbered and outlined in a unique color depending upon which BG it is a part of. This takes editing LoZ3 to a whole new level, now all doors and all layer objects can be seen, more easily understood, and edited. This is a toggleable setting and most of the new dialogs can be accessed through alternate inputs leaving the classic keyboard and mouse inputs intact.

More new features; Space for up to 3x’s as many sprites in the overworld as found in ALttP. 3 new Dungeon Editor Buttons X-Y-Z with varying actions depending upon what is selected, like instantly clone a sprite, item, or object (Y), open up a chest contents selection window (Y), or set alternate chest contents (Z), sprites or items switch layers with (Z).. it’s in README.TXT and much more.

  • latest changelog
    • 16×16 OW tile map editing, hold CONTROL when loading an OW area to edit in 16×16 mode, click the “Exp. Z16″ button to save to disk.
    • Added utilities to create a workflow for editing Overworld Areas in Tiled (, the Top Ranked Tile Editor.
    • Added .z16 file format, used for import, export, and building new 32×32 OW block sets (8862 limit)
    • Added an Overworld Area Select Dialog for use in the Import/Export functions.
    • Fixed a bug in “Tiled_tools/TMX_to_Z16.exe” The new utility for converting OW tilemaps from Tiled to SuperZed.

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