Newest Hacks

Tecmo World Cup Soccer(grass ) Real Names Patch Sonic Color Hack Ayrton Senna Restoration Patch

Newest Translations

Dead or Alive Shin Megami Tensei Rockman & Forte Dragon Quest I+II

Newest Utilities

AFS ROM Suite MD Resident Evil 4 ISO Editor Ogre Battle MOTBQ Items and Shops Editor FFAEE (Final Fight Anniversary Edition Editor)

Newest Reviews

Sonic Color Hack Dragon Warrior I & II - Spell Name Update TMNT 2 - Options mode Shin Megami Tensei

Featured Hack Images

Super Mario Bros Mushroom Kingdom Chaos Oh No! More Zombies Ate My Neighbors! Dr. Mario World Redrawn Super Baldy Kart

Featured Translation Images

Cotton: Fantastic Night Dreams Mega Man Battle Network Phantasy Star II: Shilka’s Adventure Tales of Phantasia

Recent Updates

Zombies Ate My Neighbors Level Editior

Level Editors


I present to your attention the Zombies ate my neighbors level editor, originally written by Piranhaplant and modified by me to edit the Sega Genesis version of the game. I started redoing it last month. At this stage, almost everything has been adapted. The only thing that has not yet been finalized is the ability to safely edit all the levels of the game. The fact is that in the SNES version of the game, all these levels are in the last bank and it is possible to both reduce the size of the rum and increase it. In Sega, the data is located between the game code and there is no way to change the size. I haven’t figured out how to get around this yet. You may need to increase the rom and move all the level data to a new location. Or pack of cards metablocks. In the SNES, by the way, they are packed, but all other resources are not. In Segou, on the contrary, Packed with all resources except the palette and cards metablocks. Also, I have not yet disassembled the password generator for the game. In general, you can still play with the editor


User Review Information
No User Reviews!