Newest Hacks

Spell Balance Overhaul Useful Lunar Magic Dust Flare Change Form - Pygmy-Moogle

Newest Translations

Baten Kaitos Origins Sonic 3D Blast Famista '90 Rolan's Curse

Newest Utilities

Mystical Ninja Decompressor Plus GCFT M64Tool Vertex Skybox Editor

Newest Reviews

Mega Man 3 Improvement Castlevania Retold The Legend of Zelda: Journey of a Day Castlevania 2: Simon's Quest - Moody

Newest Homebrew

Double Symbol Rex Run for Game Boy DeadlyNeuroEf Nova the Squirrel

Featured Hack Images

Super Mario Bros HF 2 Super Robot Wars EX - Hard mode Super Mario Bros. 3 - Ridley X Hack 1 Yuletide Bros.

Featured Translation Images

Kalin no Tsurugi Disney's Chip 'n Dale: Rescue Rangers Mega Man 4 Zelda II: The Adventure of Link

Recent Updates

Deep Dungeon

Game Specific

Description:

This is a randomizer of sorts for Final Fantasy 1. It essentially erases all the existing dungeon data and turns Coneria Castle into a procedurally generated 50-ish floor dungeon.

Every so many floors there will be a branch to the next town. You can save at the Inns in the towns, but when you load your game, you will be back on the overworld outside Coneria Castle.

Somewhere on the final floor will be Chaos. In addition, there is a Bahamut and a TAIL randomly placed somewhere in the dungeon; they may not be on the same floor, and they could be encountered in either order.

The treasures will on average get “better” the deeper you go into the dungeon, as do the “difficulty” of the monster encounters.

Since “shelter” items like TENT have no real purpose anymore, a patch has also been included that you can optionally apply to turn those items into Ethers.

Links:

User Review Information
No User Reviews!