Newest Hacks

Tina's Adventure Island III NES Link in A Link to the Past Calendar Fix Patch Color Fix

Newest Translations

Zanac Zanac EX Pokémon: Crystal Version Vapor Trail: Hyper Offence Formation

Newest Utilities

BARF! Tilemap Studio Lightweight Checksum Calculator Valhalla

Newest Reviews

Tina's Adventure Island III New Controls Final Fantasy IV - Ultima FFT - Dark Knight Ramza

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Level Zero Unhardcoded Tintinabar Simon's Redaction Ice Hockey - NROM to MMC3

Featured Translation Images

Moon Crystal Dragon Ball Z III: Ressen Jinzou Ningen Front Mission 5: Scars of the War Hello Kitty World

Recent Updates

  • Hacks
    Update v1.1 Improved some of Tina's sprites
  • Translations
    V1.1: Fixed options and ship selection.
  • Reviews
    I made an unfair review before based on some super subjective issues I had. The author reached out to me to not only thank me for my lack of recommendation but offered to even help me make the changes to make it what I wanted (I had done this before but some of the newer changes would have taken a lot more time to revert/change). But I was not being honest with myself that I wouldn't recommend the romhack after I literally followed it for 2 years on the forum. It deserves recommendations even if its to use as a base for your own personal changes.
  • Utilities
    Updated to a new version.

Tilemap Studio

Graphics Editors

Description:

A tilemap editor and creator for the Game Boy, Game Boy Color, and Game Boy Advance.

Source code: https://github.com/Rangi42/tilemap-studio

Releases: https://github.com/Rangi42/tilemap-studio/releases

Tilemap Studio was designed with the Pokémon disassembly projects in mind, but it works with any GB, SGB, GBC, or GBA files.

If you have extracted a tilemap from a ROM, and optionally a tileset image, Tilemap Studio can open them and edit the tilemap. It supports palettes and tile attributes like X/Y flip and priority, and has editing features like undo/redo, flood fill, replacing or swapping tiles, etc. It supports multiple tilemap formats, including GBC or GBA tile attributes, SGB borders, and some Pokémon-specific compression formats.

If you have drawn a mockup of how a screen should look, the Image to Tiles tool can also generate a tilemap, tileset, and palette. The tileset and palette will be optimized to fit in the platform hardware limits, taking advantage of X/Y flip if possible.

More information is available in the Help menu or the GitHub page.

Links:

User Review Information
No User Reviews!