Newest Hacks

Mega Man X Zero Playble Super Mario Bros. For Super Players ASCII Boxes Mega Man 4 - Ridley X Hack 11

Newest Translations

Super Robot Taisen Alpha Mystic Defender Vagrant Story Formation Z

Newest Utilities

FaceView DKC Hack Template ZScream HUD Color Editor

Newest Reviews

Rock n' Roll Racing Hack v16 Faster Walking Buildup Speed NES Hudson's Adventure Island I Level Editor [FDS] Super Mario Bros 2 (Japan) Level Editor - jGreatEd
  • Hacks | Rock n' Roll Racing Hack v16
  • Hacks | Faster Walking Buildup Speed
  • Utilities | NES Hudson's Adventure Island I Level Editor
  • Utilities | [FDS] Super Mario Bros 2 (Japan) Level Editor - jGreatEd

Newest Homebrew

Double Symbol Rex Run for Game Boy DeadlyNeuroEf Circle Boy

Featured Hack Images

Mega Man: Indonesia Tour Lucky Slot Super Mario World: The Lost Adventure - Episode II Shoot Out

Featured Translation Images

Phantasy Star Gaiden Dragon Ball Z: Super Butouden 3 Lufia: The Ruins of Lore Akumajou Special: Boku Dracula-kun

Recent Updates

Description:

Explore GameBoy Advanced ROMs and see and hear all their data, text, graphics, and sounds.

  • Header

View the ROM entry point, debugging information, game title, code, and version. This can be used to see what particular version of a game you have.

  • Hexview

View the raw data of the ROM. Search by offset, byte sequence, and ascii text supported.

  • Strings

By searching for known text strings, you can generate an alphabetic map to dump large sections of undecoded text from the game.

  • Graphics

View the compressed and uncompressed graphics on the rom to see backgrounds and sprite maps. Supports zoom and tile shifting.

  • Sounds

On games that implement the sappy soundengine, you can listen to their tracks and sounds.

  • Development

This is an electron application built with Vue and Bulma. It functions as an SPA. The decompression code for graphics uses a large amount of code from Nintenlord’s work modified to work in Javascript. The decompression code for sound is strongly based on the GBA Sappy Engine Detector by Bregalad.

NOTE: File is too large to archive – 70.5 MB - 73.0 MB

Source Available on GitHub Page

Links:

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