Newest Hacks

Batman: The Junkyard Challenge Super Mario Bros. Resprited Final Fantasy VI - SG-III 93' Optimized

Newest Translations

Castlevania Tombs & Treasure Tokimeki Memorial: Densetsu no Ki no Shita de Rad Racer

Newest Utilities

Mario Party Tools ECCRegen Road Rash 1 Bike Editor Gamecube Region Converter

Newest Reviews

Super Mario Bros. Resprited Super Mario Bros. Resprited Final Fantasy IV: The Darkness Within Contra: Hard Corps - INVASION v3.1

Featured Hack Images

Zero Project Super Metroid - Sam & Phazar's Haloween Hack Super Mario World: The Lost Adventure - Episode II (Luigi's Edition) Final Fantasy IV Namingway Edition

Featured Translation Images

Dual Orb 2 Ninja Gaiden Maharaja Perman: Enban wo Torikaese!!

Recent Updates

Inindo_edit

Game Specific

Description:

A tool for the US version of the SNES title “Inindo: Way of the Ninja”. It is contains various functions to load/save/read data from the ROM as well as read and edit the SRAM.

The main useful feature is the functioning (?) SNES + Koei virtual machine disassembler. This can (given the proper input data) disassemble the complete (?) assembly code for the game. This disassembly should enable those seeking to reverse engineer or modify the ROM. The original code was likely C and it should be possible to de-compile it if someone were to undertake the massive insane intergalactic level effort.

Some things (GUI) do nothing or lack implementation. Much of the data is only possible to view as text output via the shell window from which the tool is launched. Due to the incomplete understanding of the ROM and lack of time invested toward adding features there are many that could be added but are not yet in a working state.

In addition to displaying known bitmaps the tool includes a tile and palette browser. This should work on any ROM but is specifically designed to identify unknown regions of Inindo. It is also capable of exporting the known and decoded bitmaps as Windows 16-color BMP format. The tool is capable of decompression of the known compressed bitmap data and many palettes are decoded and associated with their matching tiles correctly.

Some source-code included for the disassembler and a few other minor components. The wrapping code needed to make the disassembler work is not included. Some additional source and features will hopefully be included in a later release such as: String/palette searching, conversion functions and ROM map structures.

Using the disassembler or source-code correctly requires reading the included documentation! (Unless you’re a magician, in which case sweet!!!)

Links:

User Review Information
No User Reviews!