Newest Translations

Grandia Noobow Space Hunter Jurassic Park: Rampage Edition

Newest Utilities

SA2 Stage Level Select Editor CrashEdit Advance Wars: Days of Ruin / Dark Conflict - CO Editor Heroes Power Plant

Newest Reviews

Sonic 3D Blast: Director's Cut Rockman to Mega Man Super Street Fighter II Turbo Revival colour restoration Final Fanatsy III Redux

Newest Homebrew

Retroid LvR Jet Pilot Rising Falling

Featured Hack Images

Link's Awakening DX Font Improvement Rockman 6: Luokeren 9 MAX Emeng De Zhongjie Pokemon Chaos Black Fixed Bomberman II The Revenge

Featured Translation Images

Ys II: Ancient Ys Vanished - The Final Chapter Renegade Castlevania II: Simon’s Quest Jewel Master

Recent Updates

Dragon Warrior Town and Dungeon Editor

Game Specific

Description:

DragonWarriorTownAndDungeonEditor 1.0.0.28734 Coded by: Shawn M. Crawford [sleepy9090] January 8, 2018

  • Requires .NET Framework 3.5
  • Source is included and can be opened/built with Visual Studio 2013.
  • Latest version can be found on github. https://github.com/sleepy9090

January 8, 2018 Version 1.0.0.28734

  • Edit dungeon, castle, and town map data for all maps in the game.
  • Tested with headered Dragon Warrior (U) (PRG0) [!].nes ROM.
  • Tested with headered Dragon Warrior (U) (PRG1) [!].nes ROM.

Notes:

  • This utility currently supports visual changes only. For example, if a chest or a set of stairs is added, the chest will not have any contents and stairs will not go anywhere.
  • Tiles with a yellow border and cross means the data for this tile has more than one purpose. When changing this tile, it is recommended to use another tile with a yellow border and cross. These tiles, aside from what is shown on the screen, also correspond to roof placement and possibly other data/data pointers. Changing these tiles to regular tiles (and vice versa) could have unexpected results.
  • Overworld editing is not supported yet.
  • Loading of some of the larger maps may take some time. On my intel i7 first generation processor, loading time was ~8 seconds for a 30×30 map.
  • Backup your existing ROM in case something breaks.
  • Feel free to report bugs to sleepy3d@gmail.com.

Links:

User Review Information
No User Reviews!