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Quad64

Game Specific

Description:

This is an open source level editor for SM64 called Quad64. It is written in C# and uses Windows forms for the GUI and OpenTK for the 3D rendering.

Features:

Edit the positions and properties of objects like Stars, Platforms, Enemies, etc. Edit Warps, Painting Warps, and Instant Warps. You can view and edit up to 8 areas (starting with area 0) in a level.

The main initial focus of Quad64 is to be like Skelux’s Toad’s Tool 64, but with better ROM compatibility.

Both the vanilla 8MB ROM & extended ROMs (including ROM hacks) can be modified using this tool** You can modify any of the 4 major regional versions of SM64, which includes the North American, European, Japanese, and Japanese Shindou edition ROMs You can load and save ROM files as big endian(.z64), middle endian(.v64), or little endian(.n64) Supports most of the N64 texture formats: RGBA16, RGBA32, IA16, IA8, IA4, I8, and I4. (CI textures are interpreted as grayscale)

  • * Note: Macro & Special objects are not editable with the vanilla 8MB ROM, since they are MIO0 compressed. You can use queueRAM’s sm64extend tool to extend any vanilla ROM file, which will let you edit these objects.

Version 0.1.1:

  • The program will now ask you if you want to save the ROM file before opening a new ROM, launching the ROM in an emulator, or closing Quad64, etc. (if the file is not already saved).
  • Added an option to cull triangle backfaces in settings
  • Added an option to automatically save the ROM file when the “Launch ROM” button is pressed
  • Added a black wireframe outline to the collision map, so now you should see where each triangle is.
  • Fixed some crashing errors that appeared in some of Kaze’s ROM hacks.
  • Fixed a bug where the editor read the Macro Preset ID wrong, so Macro Objects should now no longer get corrupted.
  • Fixed wireframe rendering
  • The “Platform not supported” error message when trying to build the source code should be fixed. (Thanks Guccifer)

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