Author | abw |
---|---|
Category | Compression / Decompression |
Platform | Super Nintendo |
Game | Final Fantasy III |
OS | Indep |
Level | Beginner |
Version | 1.0 |
Release Date | 13 February 2016 |
Downloads | 315 |
Last Modified | 13 February 2016 |
Description:
Implements the decompression routine (a variant on LZ77 using a 0×800 byte sliding window, distinguishing length-distance pairs from literals by prefixing every group of 8 pairs/literals with a single byte, each bit of which controls whether the next corresponding byte is a literal or a length-distance pair; length-distance pairs are encoded as 2 bytes [abcdefgh ijklmnop] where length is [lmnop] and distance is [ijkabcdefgh]) found at 0xC2FF6D in at least the original Japanese and both English releases of Final Fantasy VI on the SNES.
Also implements a complementary compression routine to generate data that the aforementioned decompression routine will be able to decompress.
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