Newest Translations

Super Monaco GP Super Monaco GP The Chessmaster Warsong

Newest Utilities

GCFT M64Tool Vertex Skybox Editor Deep Dungeon

Newest Reviews

Super Mario Bros. NO MUSIC Deadpool The Legend of Zelda: A New Light Deadpool

Newest Homebrew

Double Symbol Rex Run for Game Boy DeadlyNeuroEf Nova the Squirrel

Featured Hack Images

Pokémon Gold Restoration GoldenEye 007: Counter-Strike Map Pack SMK Limited 8 Classic Alien Resurrection:  New control buttons config

Featured Translation Images

Boulder Dash Silva Saga Time Hollow Fire Emblem: Shin Monshou no Nazo - Hikari to Kage no Eiyuu

Recent Updates

  • Hacks
    -Fix typo: From: "MP healing & MP damage number have been" To: "MP healing & MP damage numbers have been" -Add info about Headered & Non-Headered ROM support.
  • Translations
    Bad releaser.
  • Community
    Language
  • Hacks
    Added the following features: - The opening text now reads: "Wizard Presents Super Luigi Sunshine." - The game file text now reads "Luigi." - The FLUDD icons have all been tinted red to closer match Luigi's version of the FLUDD. - The text in the shine collection status now reads "Luigi." (I also updated the version history information to include the change made in version 4.0.)

Donkey Kong Country

Super Nintendo

Game Description:

I grew up with Donkey Kong Country. I’ve only ever gotten to World 4. A friend beat the other worlds for me and that’s the only reason I’ve ever seen the boss battle.

It’s basically what Super Mario Bros. would be if the character was Donkey Kong instead of Mario, and if the story actually made sense. …Which it still doesn’t, but it makes more sense than Super Mario Bros.

So, you got this crocodile guy who decides that it’s a good idea to steal a gorilla’s stock of bananas. So, Donkey Kong does what any sensible gorilla would do and goes after his precious bananas.

Oh, and his kid sidekick, Diddy Kong, goes with him.

At the time, its graphics were revolutionary. They’re 3D models (so they’re actually CG) and then made into sprites, because it’s not like the SNES would have been able to handle those renders, even with StarFox 2’s chip. Nowadays, they still sorta hold up, but the wow factor will be missing. In the ghost of the technology, all you’ll see is a bunch of stiff sprite-work.

The music is good, though, and you’ll probably be humming right along to some of the soundtrack.

Controls are a bit strange. I can’t say they’re unresponsive, and yet there’s something about them that feels wrong to me. Even when I was a kid, I felt weird playing this game. Probably the rolling attack. At least for the most part, Donkey Kong will do whatever you tell him to do.

I do recommend this game to platforming fans. I think it’s the first, or at least one of the first, attempts at a Nintendo property that Rare made. It lacks the collectathon elements from their later games and focuses on action. It’ll make you cry from the pain and you’ll keep coming back for more. To this day, it makes me cry of pain. And I keep revisiting it when I forget what my childhood was like.

Translation Description:

Translation to Spanish for “Donkey Kong Country” for the Super Nintendo.

ROM / ISO Information:

  • Donkey Kong Country (U) (V1.2) [!].smc
  • MD5: 2e604bc12fb8f9467765c807c24877fa
  • SHA1: cd606e77ab2034438e06891cd2d067dad69b4d1a
  • CRC32: 762af827
  • 4194304 bytes

Links:

Screenshots:


ROMhacking.net Patch ImagesROMhacking.net Patch ImagesROMhacking.net Patch ImagesROMhacking.net Patch Images

Credits:

Credits
ContributorType of contributionListed credit
WaveHackingFull Hacking & Translation to Spanish

User Review Information

No User Reviews!