Tales of Phantasia
|Released By||DeJap Translations|
|Patching Information||Header (SNES)|
|Genre||Role Playing > Action RPG|
|Game Date||15 December 1995|
|Release Date||13 February 2001|
|Last Modified||30 December 2015|
Tales of Phantasia is a role playing game for the Super Nintendo that combines random encounters with real time battles using something called the Linear Motion Battle System (LMBS). Battles are fought on a 2D screen that scrolls both left and right, similar to that of most fighting games such as Street Fighter. This game features an open world that allows the player to complete various main and side quests in the order of their choosing for the most part.
The playable characters of this story are Cless Alvein, Chester Barklight, Mint Adenade, Klarth F. Lester and Arche Klein, who must confront the mysterious and dreadful sorcerer named Dhaos, who’s motives are kept secret until the very end of the game to the player. This game also has a time travel theme to it, similar a bit to that of Chrono Trigger. The characters are great, the story is excellent, the graphics are superb, the controls and gameplay are both good and the music is fantastic, making for an overall very enjoyable and memorable game.
If you’re one of those lame kiddies who think that graphics make a good RPG, well you’re going to like Tales of Phantasia. If you’re everybody else, and you know that gameplay is also important to a good RPG, well you’re going to like Tales of Phantasia. This is one of the games developed by the god-company tri-Ace, back when they still worked for Namco and stuff. They’re the same folks who made Star Ocean and Valkyrie Profile, and the same things that made those games badass are at work in this one: awesome graphics, and a kickass game to back it up, with a different and innovative combat system. If you can’t tell, I like this game a lot. Describing the battle system is difficult.. I’ve frequently heard it referred to as sort of a fighting game, but that’s completely wrong. It allows for a lot more strategy and movement than most games, but you really have to see it for yourself. A is to attack, B is to use a special technique, Y is to change your targeting, and X brings up the menu. Sure, the AI’s dumber than a rock, and it’s annoying when you’re trying to fight a Harpy and you’re just standing there slashing at air, but it’s more fun than you’re likely to have from doing something else. And that’s what’s important.
ROM / ISO Information:
- Tales of Phantasia (J) [!].smc - GOODSNES 2.04
- CRC32: E9946B84
- MD5: 207CD1C0AAACA29FAA389218B800F8FC
- SHA-1: FDECB234F416EB1CC1924E4F3D52C080C5BCD8D0
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