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    Due to the fact that CajeASM hasn't been updated by me for many years, still has some odd bugs regarding instruction counter and due to the fact that (nowadays) better alternatives exist now, I've decided to delete this tool from this website. An alternative assembler I can recommend is bass, currently maintained by ARM9. To be found here: https://github.com/ARM9/bass

J.League Live 64

Nintendo 64

Game Description:

J.League Live 64 is an sports game for the Nintendo 64.

Translation Description:

This patch localizes Japan League Live 64 for a USA audience. Refer to the readme for information on patching, save data, emulation issues, and translation notes.

The patch will only apply to a ROM in native byte order (big-endian). Xdelta patches can be applied with the aptly-named xdelta patcher.

HLE graphics plugins may require mirroring the original title’s entry. Emulators that utilize game-specific hacks will also require setting changes. Refer to your plugin and emulator documentation for details. Console is recommended if possible.

ROM / ISO Information:

  • Database match: J.League Live 64 (Japan)
  • Database: No-Intro: Nintendo 64 (v. 20210220-053642)
  • Internal Checksum: 54554A42 E4985FFB
  • File/ROM CRC32: 4C536DD7
  • File/ROM SHA-1: 447E573EB019BF4ACD48B926C89701E09198EE36
  • File/ROM SHA-512: 9563A4AC8D25C4163EFE0F99AC86EA0AAC20B21D2E91391EA70361711B808562174F18E55838A01494B9C6C041B81957E32CE1E115039E60400D3048A020813B

Links:

Screenshots:


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