Newest Hacks

Color Fix No Text Boxes Mega Man ZX Undub Castlevania: Dawn of Dio

Newest Translations

Scion Pooyan Konami's Ping Pong Hyper Sports 2

Newest Utilities

BARF! Tilemap Studio Lightweight Checksum Calculator Valhalla

Newest Reviews

Mega Man 3 Improvement Chrono Trigger: Bugfix and Uncensoring Patch Street Fighter II' - Special Champion Edition (USA) Donus Hack Color Fix

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Unhardcoded Tintinabar Shining Tactics Super Mario 64 - Twisted Adventures M Mario

Featured Translation Images

Yume Koujou: Doki Doki Panic Star Wars (Namco) Double Moon Densetsu Wizardry Gaiden: Suffering of the Queen

Recent Updates

  • Hacks
    Updated to version 5.41 - Updates and polished script the new boss and several maps. Thanks!
  • Hacks
    I apologize. This should be the last one. Please disregard and ignore the previous submissions. I found issues with them. PLEASE USE THIS SUBMISSION. Thank you. Version 5.40 - New boss, edits to items, etc. Thanks a bunch!
  • Reviews
    After playing a bit more, my opinion has vastly improved. Updating the review to reflect that.
  • Hacks
    Changed Description

Panic in Nakayoshi World

Super Nintendo

Game Description:

How to explain this game … hmm … AH!

Panic in Nakayoshi World is a lot like The Adventures of Lolo (for Nes). You walk around in a single-screen room that has an overhead-view. Kinda like Lolo. However, there’s no real puzzles involved, and you don’t have a limited number of shots with which to kill stuff, so that little “which enemy do I kill?” strategy element is kind of … non-existant. Unfortunately, those elements are what made Adventures of Lolo a great game, and the lack thereof is what makes this game crappy. Oh yeah, and Sailormoon is in it too. So I suppose that makes it that much worse. So… maybe it’s not a lot like Lolo.

What the game boils down to is this: you’re one of four characters from various animes. You have to save the world. Saving the world involves going through various rooms. To advance to the next room, you have to kill enough monsters (may not make sense in real life, but this makes perfect sense in the world of video game logic). After six levels of this, you fight a boss. Then, the scenery changes, I suppose to “break the monotony”. The game probably ends eventually, with a silly anime cut scene where Sailormoon probably steals the show from the worthwhile characters. For me, it ended an hour after I started playing it, right after I exited out of ZSNES.

Anyway, if this type of game is your cup of tea, try it out.

Translation Description:

This is a Spanish translation of Panic in Nakayoshi World for the SNES, based on the English translation by Project: Sailor Moon.

ROM / ISO Information:

  • Panic in Nakayoshi World (Japan).sfc
  • 512 KB (524.288 bytes)
  • CRC32 7AC3C0C6
  • MD5 340AC051810666F085165F8913E0BA79

Links:

Screenshots:


ROMhacking.net Patch ImagesROMhacking.net Patch ImagesROMhacking.net Patch Images

Credits:

Credits
ContributorType of contributionListed credit
semcoHackingFull Hacking & Translation to Spanish
The Melody MakerOriginal TranslationEnglish translation

User Review Information

No User Reviews!