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Recent Updates

  • Documents
    Massive update to original file.
  • Hacks
    The change list is pretty big for version 7! I'm just going to say that you should check out the last page of the Personal Projects topic of the same name for all the info. Also a ROM info update, the changes are such that this is now bordering on Improvement, and the readme is shorter because I divided up the patching info and the change list. Enjoy!
  • Hacks
    When patching the ROM using an unheadered ROM, game will not boot. Page indicates that you should be using an unheadered ROM. RetroAchievements shows MD5: fa5e3d73d1d9c6d512bff61036230f9b For proper usage. Old info: Final Fantasy (U) [!].nes Length: 262,160 bytes (256 KB) CRC32: CEBD2A31 MD5: 24ae5edf8375162f91a6846d3202e3d6 SHA1: C9CFBF5455085E198DCE039298B083CD6FC88BCE New Info: Final Fantasy (U) [!].nes (iNES Header) Length: 263,168 bytes (257 KB) CRC32: 5c892f3b MD5: d111fc7770e12f67474897aaad834c0c SHA1: b0ed4e1573260187e31da715ced28806ea4a81da
  • Hacks
    PLEASE disregard previous submission. I had to make an update to the patch. Updated to version 4.0 - This is a big update with many new additions such as new weapons, bosses, events, areas, etc. Thank you!

Storehouse No.18

Nintendo Entertainment System

Game Description:

Storehouse No.18 is a puzzle game for the Nintendo Entertainment System.

Translation Description:

Storehouse No.18 is a Russian Sokoban clone that has many storehouses to play and even an editor to design your own storehouses. Despite the bland looking graphics, a lot of fun can be had from this game.

This game’s original GoodNES name is Warehouse No.18, renamed according to the translation. Warehouse and storehouse in Russian being nearly the same, storehouse being more accurate from what I was told by blackhole89 who is from Russia.

All text has been translated in the game, as far as I can tell. Several assembly hacks have been made, most notably in my opinion is the removal of the hack protection scheme that caused the game to hang in reset if you changed a single byte. Most areas that I tried changing before removing the hack protection scheme always seemed to hang the game in reset.

Also the grey screen at the beginning of the game has been limited to a single frame in order to be less noticeable. Many of the windows have been resized, text has been repositioned by assembly hacking. The ROM has also been expanded to 32K PRG. Normally, ROM expansion for mapper 0 16K games to 32K is easy as cake, not so with this game. The text pointers are assembly hard-coded, so that required some basic assembly hacking.

ROM / ISO Information:

  • Warehouse No. 18 (R) [!].nes - GOODNES 3.14
  • CRC32: BE7F921E
  • MD5: C2F08477A991B88A3292DA7F3513A255
  • SHA-1: 798A89C0CA50508A9596D60E3FD441167E4EF188
  • SHA-256: 0C56B23F03B433658BB45F5253202FB4E667E7998144E3BD9A81BD6FD201078A

Links:

Screenshots:


ROMhacking.net Patch ImagesROMhacking.net Patch ImagesROMhacking.net Patch ImagesROMhacking.net Patch Images

Credits:

Credits
ContributorType of contributionListed credit
Gil GaladHacking
Blackhole89Translation

User Review Information

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