Released By | marc_max |
---|---|
Category | Improvement |
Platform | GB |
License | N/A |
Patching Information | No Special Requirements |
Genre | Action > Platformer |
Mods | G |
Patch Version | 1.5.1 |
Hack Release Date | 07 April 2023 |
Readme | |
Downloads | 20407 |
Last Modified | 07 April 2023 |
Description:
One of the most beloved (and overlooked) Mega Man games, can now be played in full color!
This patch transforms the classic Game Boy game into a Game Boy Color game.
FEATURES
- fully colorized game
- no slowdowns!
- NES styled pause screen
- works in real hardware and emulators
NEW IN v1.5
- restored enemy damage blink when hit
- improved Mars and Uranus semibosses
- improved some backgrounds
- added DMG warning screen
- other smaller fixes and tweaks (see readme for more info)
ROM / ISO Information:
- Database match: Mega Man V (USA) (SGB Enhanced)
- Database: No-Intro: Game Boy/Color (v. 20210227-015730)
- File/ROM SHA-1: 9A7DA0E4D3F49E4A0B94E85CD64E28A687D81260
- File/ROM CRC32: 72E6D21D
Links:
Screenshots:
Video:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
Kensuyjin33 | Graphics | Graphics |
marc_max | Hacking | reverse engineering & hacking |
Major Issues to be Addressed
Reviewed By: kneethepee on 14 Jan 2023I hate to be negative but two things ruin the experience for me.
As an avid Gameboy Mega Man fan, I’m very used to the way these games play and feel.
The vital thing I’m talking about is a boss flickering upon taking damage. This really messes with my understanding of when a boss is vulnerable or not. Even in the NES games, which this aspires to be like, there is a damage animation that stays on the bosses and makes them visible as in I-Frame mode.
If that animation (which is present here when Mega Man is hit,) is added to bosses, or the flashing when your weapon makes contact with them like in the original Gameboy games is restored.
Another issue is that the bosses do not have their shading on the sprites. I don’t know if this was a stylistic change for NES accuracy, or some kind of oversight, but the bosses lack a lot of the detail that made their sprites look incredible in the original game.
I feel like if these two issues are addressed the game will be the definitive version for most, but as it is now, it looks and feels somehow incomplete with those issues and I will continue to replay and recommend the original.