Mahou Kishi Rayearth
|Released By||LIPEMCO! Translations|
|Patching Information||No Special Requirements|
|Game Date||02 June 1995|
|Release Date||06 January 2023|
|Last Modified||07 January 2023|
This is game is the standard-issue Dragon Quest Clone with Magic Knight Rayearth wrapped around it. You may recognize MKR as an anime, an SNES game, and a Saturn game put out by Working Designs on the Eastern side of the Pacific. It’s pretty standard, as far as Dragon Quest Clones go. You play one, you’ve played them all. Of course, this game adds some flavor to the mixture by using a very loose and humorous plot along with memorable characters. All in all, this is as decent a game as any.
This is a complete English translation of Magic Knight Rayearth for the Game Boy.
ROM / ISO Information:
- No-Intro filename: Magic Knight Rayearth (Japan) (SGB Enhanced).gb
- CRC32: 94838a81
- MD5: 06b75e657debd1568f18d369cc2422dd
- SHA-1: 4f77031946e62772a241a9b5b046d7fcf6a28ea8
User Review Information
Tiny quirky RPG with plenty of personalityReviewed By: Tsukiyomaru0 on 08 Jan 2023
And now we can finally understand it too! It’s not a very complex RPG, there aren’t any underlying mechanics, nor a big world to explore, just three mini-worlds filled with events involving the personality of each of the three Magic Knights, in a lone quest to reunite and escape a painting set up by Zagato as a trap.
Without this translation we would be left in the dark in a bit of a wild roam, alongside with being oblivious to the small jokes that happens and interactions with NPCs and puzzles, but thankfully this translation does a great job clearing all that up and letting us enjoy this small slice of a plot.
If anyone needs an advice, here it is: Grind before you leave each character’s area. Doesn’t take much to max level. and it will all be worth in the final boss.
Version 1.0 Recommended - Yes
|Tiny quirky RPG with plenty of personality||Tsukiyomaru0||08 Jan 2023||1.0||Yes|