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Card Mode

Hack of Castlevania: Circle of the Moon

Description:

Circle of the Moon was a great Castlevania game, but the card system left something to be desired. Cards being dropped solely from enemies was less than desirable, since it meant that the main gimmick of the game was locked behind a game of dice. This mod makes the cards more accessible by placing them in specific locations around the world. Enemies who did drop cards now instead drop meat, as a nod to the classic style Castlevanias. Cards are generally placed in an ascending order of power; you won’t get big bone powers by searching the early areas.

Updated on 14/01/2020

Changelog:

  • Moved pointers to be compatible with COTM translation mods.
  • Gave Devil in the Observatory Shinning Armor as a rare drop, made Mirror Mail a common drop.

ROM / ISO Information:

  • Database match: Castlevania - Circle of the Moon (USA)
  • Database: No-Intro: Game Boy Advance (v. 20180816-092117)
  • File/ROM SHA-1: D661B01EB94186435723AC03344792C11C20C522
  • File/ROM CRC32: 1CC059A4

Links:

Screenshots:


RHDN Hack Image

Credits:

Credits
ContributorType of contributionListed credit
Dev AnjHacking

User Review Information

Improved card system unfortunately undone by a change to an unrelated mechanic

Reviewed By: MACGYVER7693 on 07 Dec 2022

The cards becoming collectables within the map was a great change and has been noted by several other reviews. Unfortunately the creator decided to step outside the scope of simply changing the card drop system and added an unrelated change of significantly increased health drops. In the original COTM there was a bit of a gray area where you could opportunistically grind for potions/meat and increasingly negate difficulty, if you preferred the challenge and did not want to potion chug you could simply play normally and accumulate a non overpowered stock of health items. In this patch I always had enough meat to tank every single boss, the burdern of challenge now fell on me because playing normally and using the items I had gained realistically negated all challenge. This change should have been put in a separate difficulty patch IMO.

Version 2.0 Recommended - No

User Reviews
HeadlineAuthorDateVersionRecommend
Improved card system unfortunately undone by a change to an unrelated mechanicMACGYVER769307 Dec 20222.0No
Great for replayability, even with the combo "experimentation" gimmick.Foxegory525 Mar 20222.0Yes
Uranus card is essentially locked behind a mess of a challengeifightdragons19 Oct 20212.0No
Much less tedious than grinding for cards, except for one card in particular.......Supergamerguy14 Oct 20212.0Yes
Massive ImprovementJustSearchingForGoodHacks04 Sep 20212.0Yes
A Must Have Mod for CotMAllen080019 Jul 20212.0Yes
Great way to fix one of CotM's most jarring flawsTsukiyomaru008 Apr 20212.0Yes
Good hack but one big flawNecronos10 Mar 20212.0No
Very geat hack, but...YX-011 Jun 20202.0Yes
A massive improvement to a great gamezergius03 Jun 20201.0Yes
Great rework.StarWyvern16 Dec 20191.0Yes
The Superior ExperienceHeisst05 Nov 20191.0Yes
It Makes It BetterMorinis27 Oct 20191.0Yes