Released By | Dev Anj |
---|---|
Category | Improvement |
Platform | GBA |
License | N/A |
Patching Information | No Special Requirements |
Genre | Role Playing > Action RPG |
Mods | GP |
Patch Version | 2.0 |
Hack Release Date | 14 January 2020 |
Readme | |
Downloads | 12803 |
Last Modified | 14 January 2020 |
Description:
Circle of the Moon was a great Castlevania game, but the card system left something to be desired. Cards being dropped solely from enemies was less than desirable, since it meant that the main gimmick of the game was locked behind a game of dice. This mod makes the cards more accessible by placing them in specific locations around the world. Enemies who did drop cards now instead drop meat, as a nod to the classic style Castlevanias. Cards are generally placed in an ascending order of power; you won’t get big bone powers by searching the early areas.
Updated on 14/01/2020
Changelog:
- Moved pointers to be compatible with COTM translation mods.
- Gave Devil in the Observatory Shinning Armor as a rare drop, made Mirror Mail a common drop.
ROM / ISO Information:
- Database match: Castlevania - Circle of the Moon (USA)
- Database: No-Intro: Game Boy Advance (v. 20180816-092117)
- File/ROM SHA-1: D661B01EB94186435723AC03344792C11C20C522
- File/ROM CRC32: 1CC059A4
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
Dev Anj | Hacking |
Improved card system unfortunately undone by a change to an unrelated mechanic
Reviewed By: MACGYVER7693 on 07 Dec 2022The cards becoming collectables within the map was a great change and has been noted by several other reviews. Unfortunately the creator decided to step outside the scope of simply changing the card drop system and added an unrelated change of significantly increased health drops. In the original COTM there was a bit of a gray area where you could opportunistically grind for potions/meat and increasingly negate difficulty, if you preferred the challenge and did not want to potion chug you could simply play normally and accumulate a non overpowered stock of health items. In this patch I always had enough meat to tank every single boss, the burdern of challenge now fell on me because playing normally and using the items I had gained realistically negated all challenge. This change should have been put in a separate difficulty patch IMO.
Version 2.0 Recommended - No
Headline | Author | Date | Version | Recommend |
---|---|---|---|---|
Improved card system unfortunately undone by a change to an unrelated mechanic | MACGYVER7693 | 07 Dec 2022 | 2.0 | No |
Great for replayability, even with the combo "experimentation" gimmick. | Foxegory5 | 25 Mar 2022 | 2.0 | Yes |
Uranus card is essentially locked behind a mess of a challenge | ifightdragons | 19 Oct 2021 | 2.0 | No |
Much less tedious than grinding for cards, except for one card in particular....... | Supergamerguy | 14 Oct 2021 | 2.0 | Yes |
Massive Improvement | JustSearchingForGoodHacks | 04 Sep 2021 | 2.0 | Yes |
A Must Have Mod for CotM | Allen0800 | 19 Jul 2021 | 2.0 | Yes |
Great way to fix one of CotM's most jarring flaws | Tsukiyomaru0 | 08 Apr 2021 | 2.0 | Yes |
Good hack but one big flaw | Necronos | 10 Mar 2021 | 2.0 | No |
Very geat hack, but... | YX-0 | 11 Jun 2020 | 2.0 | Yes |
A massive improvement to a great game | zergius | 03 Jun 2020 | 1.0 | Yes |
Great rework. | StarWyvern | 16 Dec 2019 | 1.0 | Yes |
The Superior Experience | Heisst | 05 Nov 2019 | 1.0 | Yes |
It Makes It Better | Morinis | 27 Oct 2019 | 1.0 | Yes |