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Super Metroid: Redesign

Hack of Super Metroid


From Drewseph’s site:

Metroid: Redesign is a total overhaul of Super Metroid by Drewseph with major coding done by Kejardon, MathOnNapkins and Jathys. The Planet Zebes, now bigger than we’ve previously seen it, is filled with many mysteries. Sleeping within the depths of the planet is a secret heavily protected by the last standing symbols of the great Chozo race…

New Features:

  • Physics Changes
  • New Items
  • Abilities

The archive on this site contains both patches released by Drewseph, be sure to read the included Readme before attempting to apply a patch. This hack does not work with ZSNES 1.4x, all future versions of ZSNES will work.

ROM / ISO Information:

  • Super Metroid (JU) [!].smc - GOODSNES 2.04
  • CRC32: D63ED5F8
  • MD5: 21F3E98DF4780EE1C667B84E57D88675
  • SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613
  • SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72




ContributorType of contributionListed credit
DrewsephHackingProject Leader and Level Designer
KejardonHackingMain Programmer
JathysHackingAdditional Programming
jman2050HackingAdditional Programming

User Review Information

I liked LEGACY more

Reviewed By: gdoddmeta3608 on 27 Dec 2011

I would not recommend Super Metroid: Redesign.

While I did have a lot of fun playing this game in spurts, Redesign has a handful of fatal flaws that ultimately kept me from fully appreciating its better qualities. The flaws are there in the original Super Metroid too, only in much less noticeable proportions. The first flaw is what I like to call ‘ammo hunting’.

The following is a scenario that played out for me at LEAST 10-15 times throughout my play-through.. and I honestly don’t know why no one else has mentioned this; maybe I’m just REALLY unlucky, I don’t know:

I come across a power bomb obstacle with no power bombs in my arsenal. I have to backtrack MULTIPLE rooms, sometimes to the previous MAP, to find an enemy that drops power bombs (few enemies actually drop power bombs), then I have to spend 10+ minutes re-entering that room and killing that enemy OVER and OVER again until it drops a power bomb. And the catch is, it is incredibly unlikely for any given enemy to drop a power bomb, unless Samus is at 100% health, with a full supply of missiles (I’m fairly certain that power bombs are prioritized as the LAST thing to drop, after missiles and energy pickups cannot be dropped). Otherwise, 9 out of 10 times, an enemy will drop those bothersome 5% energy pickups… (And Samus is almost NEVER at 100% health, because this game is so challenging!).. So unless you want to backtrack to the ship, or to the last “respawning flyers” point (you know, those rooms where the flying enemies come out of the ground in groups of 5 or 6, making it easy to recharge ammo, ALTHOUGH THESE POINTS ARE FEW AND FAR IN BETWEEN), you will have to re enter a room OVER and OVER and OVER again, recharging your health first with those 5% pickups and an OCCASIONAL 20% pickup, then your missiles, THEN, and only then is there any resemblance of a possibility that a power bomb will be dropped… Once a power bomb is gathered, head back to the power bomb obstacle, provided you don’t fall into a ‘trap’ on the way (I will talk more on this in a second), and remove the obstacle, crossing your fingers and hoping that there won’t be an identical PB obstacle in the very next room…

The other thing that bothered me about SM:R, though to a much lesser extent, is what I like to call…


They are EVERYWHERE in SM:R.. ESPECIALLY in norfair… If you fall into the lava, which you will MANY times, you will NOT be getting out. You may as well load your last save state and start over again (using save states is a MUST for this game, as it rivals the first metroid game in its lack of forgiveness). Also, running is probably not a good idea in SM:R.. you may run into an enemy that does an INSANE amount of damage on contact; you may run straight into a thorn pit, or you may run into more of that lava! Keep those F1 save states ready, you’re gonna need them..

Aside from this, SM:R is a well designed rom hack of a VERY well designed video game that I have beaten 5+ times, a couple times under two hours (so no one can say I am a metroid newb, I’ve beaten every metroid game except for Other M, Pinball, Prime 3, and Prime Hunters…)

If you’re trying to decide between this and SM:Legacy, GO FOR LEGACY. It is the better super metroid rom hack BY FAR.

Recommended - No

User Reviews
Metroid on SteroidsParkerMcFly26 Jul 20182.1 FINALYes
Great, but very difficultjm10288709 Mar 20172.1 FINALYes
Not for sane peoplecoldcandor15 Feb 2014N/ANo
The Big OneMetroidMst02 Jan 2012N/AYes
I liked LEGACY moregdoddmeta360827 Dec 2011N/ANo
Worthy as sequel to meblargg15 May 2010N/AYes
Great Gamegeocache14 Feb 2010N/AYes
Very big…!crouteru23 May 2008N/AYes