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Rockman 2 Philosophy of Firework Master

Hack of Mega Man 2


This is a hack for the Japanese version of Rockman 2, not Mega Man 2!

This hack changes the following:

  • Title Screen
  • Level design
  • Graphics (including some self-painted ones)
  • Most enemy AI
  • Boss AI
  • Some bosses have part 2
  • Weapons
  • Music

This hack is harder than the original game, good luck!

ROM / ISO Information:

  • Database match: Rockman 2 - Dr. Wily no Nazo (Japan)
  • Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042)
  • File SHA-1: 108118F41E4CD9E375249D3A3B37A7360024FE64
  • File CRC32: C722D58D
  • ROM SHA-1: 3E9DC769E1B63E73834786EC7FE9EDE7E706C72F
  • ROM CRC32: 6150517C





ContributorType of contributionListed credit
kekkiHackingThe main part of this hack
miaomiaoScript Editing/RevisionTaught kekki something
MagnetFirstBroScript Editing/RevisionProvides some hack documentation

User Review Information

An Aesthetically Beautiful Hack with Disastrous Execution

Reviewed By: 'Ronco on 21 Aug 2022

To start off, I want to say, again, that I am more of a casual gamer than a hardcore one, and as such I tend to enjoy more of the decently challenging hacks out there, like Unique Harassment and Rockman 2 EX, than the ones that actively punish you while you’re trying to enjoy the game; Firework Master definitely fits the latter description.

If you thought Deus ex Machina or Mega Man Ultra had too many white orbs, this hack just sprinkles them literally everywhere, with the worst offenders being acid drops, Changkey Makers, and Pipis. Pico Pico-kuns and the Guts Tank are also notorious users of the projectile. It’s ridiculous because they do high damage and have a hitbox roughly the size of a Guts block (according to an old video from NARFNra), so it feels like avoiding biting flies or mosquitoes. Maybe using something like Mecha Dragon’s fire can solve the issue because while it also has high damage, it also has a more lenient hitbox and is more predictable to dodge.

Other prominent issues include cramped level geometry with spikes, bad enemy placement or overcrowding (e.g., end of Bubble Man’s stage, Wily Stages), unbelievably aggressive Robot Masters (I’m looking right at you, Heat Man), unavoidable damage (most bosses, but Wood Man and Pico Pico-kun, and Wily Machine are some shining examples) and a gimmick where you can’t see yourself and attacks (Air Man’s stage and room). There was so much chaos going on in the game that I could only list some of what I found.

On the bright side, most weapons are good like Leaf Shield, Air Shooter, and Metal Blade, but others are unreliable like Quick Boomerang, which is very similar to the one from Exhaust, and Atomic Fire, which has low ammo and spawns too close to the edge of the screen. Flash Man is also one of the very few tame bosses in the game, and his stage isn’t too bad either, so if you’re thinking about who to start with, I suggest you start with him. The borrowed music also rocks, but other than that, there aren’t many high points here that I could find.

All in all, Firework Master is yet another one of those hacks that is technically impressive with gorgeous graphics to boot, but at the end of the day, it’s not very accessible to many skill types and depends on artificial difficulty to be challenging. This hack makes even Rockman Peercast 1 seem very tame in comparison, and that hack wasn’t perfect either. It’s times like this where I’m thankful for the existence of Tatsu, another talented romhacker who also programs their games to be accessible to more players, by making 1-ups serve as Yashichis or updating their games based on player feedback. I wish there were more folks like him.

Also, making Bubble Man teleport the player into spikes is absolutely atrocious. Who in the right mind would do that?

Version 1.0 Recommended - No

User Reviews
An Aesthetically Beautiful Hack with Disastrous Execution'Ronco21 Aug 20221.0No