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Doom (GBA) - PC Doom Total Conversion

Hack of Doom

Description:

This patch completely converts the game from using the dated stripped down Jaguar Doom engine and instead switches it to a new homebrew port based on doomhack’s PrBoom port to the GBA. Meaning, higher quality sounds, full non-simplified PC Doom maps, better framerate (yes!), graphics and music (far better music, they play in the correct level now!)

The HUD has been changed to match the one from the GBA Doom II PC Conversion pack. Unfortunately this homebrew port doesn’t contain multiplayer.

Patch the original retail GBA Doom rom with Lunar IPS and this GBADoom-PC-XXX.ips

Homebrew port github pages:

https://github.com/Kippykip/GBADoom

https://github.com/doomhack/GBADoom

Changelog:

SVN 1.7

  • Updated fork to match doomhack’s latest build again! Which Includes:

- Lower sky

- Some minor speed and division accuracy optimisations

- Screen Melting (backported from next-hack)

- Link-time optimisation compiler flags

SVN 1.6

  • Updated fork to match doomhack’s latest build! About a 30% speed boost! Which Includes:

- Gamma boost, always run save separately and autoload on their own instead of saving/loading them per save slot. - Sound volume settings now save

- Massive tonne of CPU and RAM optimisations

- Bugfix for Cyberdemon/Spider-mastermind not drawing on long distances

- FPS Counter

  • FPS counter can now be accessed via a cheat (see above).

SVN 1.5

  • Gamma uses a slider now and has custom colour corrected palettes for front/non lit GBA systems.

SVN 1.4

  • You can now back out of menus
  • Fixed rockets / plasma projectiles sfx being quiet for the player
  • Hurt me Plenty is the default difficulty again
  • Merge doomhack main branch changes (automap optimisations)

SVN 1.3

  • Merge changes from doomhack’s main branch (RAM optimisations, awesome!)
  • New Microsoft GS Wavetable Synth based soundtrack for Doom 1, ported by Sakitoshi
  • Fixed a backpack ammo save/load bug

SVN 1.2.2

  • Fixed GBA Micro compatibility issues.

SVN 1.2.1

  • Fixed the ammo counter flickering when changing weapons, which got broken from my previous fix.

SVN 1.2

  • Merged all changes from doomhack’s new optimised build.
  • Fixed a minor bug with the HUD ammo numbers

SVN 1.1

  • Weapon selection order is restored to: Fist, Chainsaw, Pistol, Shotgun, Super Shotgun, Chaingun, Plasmagun, BFG 9000
  • Gamma is in the options now instead of a hotkey.
  • Options such as Gamma and Always Run are saved into your saved slots.
  • And other bug general fixes and optimisations.

ROM / ISO Information:

  • Database match: Doom (USA, Europe)
  • Database: No-Intro: Game Boy Advance (v. 20210227-023848)
  • File/ROM SHA-1: AF2B2206777651C7993C1AE9008D07C31430207E
  • File/ROM CRC32: 58C641B3

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
doomhackOriginal WorkFor making the PrBoom GBA port
SakitoshiMusicFor making new Microsoft GS Wavetable Synth ports of the music
KippykipScript Editing/RevisionContributing to doomhack's github + porting the GBA Doom II Retail HUD
Bill Koch (Bloodshedder)MusicFor recreating the entire Doom soundtrack in ImpulseTracker format.

User Review Information

Everything is on point

Reviewed By: sixsixsixties on 01 Jul 2022

I seriously wasn’t expecting much, but oh boy was I surprised. This is a perfectly enjoyable (at least up to e1m5, which is where I am currently) and an amazing port of a great classic. There still are some issues addressed in the other reviews, but how anyone can srsly be complaining is beyond me when they did this great of a job to make it run on legit gba hardware.

Ps. Yes, the controls are kind of clunky but I felt that it added a new dimension to the game kinda like what tank controls do for survical horror.

Version 1.7 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommend
Everything is on pointsixsixsixties01 Jul 20221.7Yes
Messed up controlsImgema22 Jan 20221.7No
The Deepfake mustache of Doom Hacksinfinitys_end07 Sep 20201.6Yes
A must-haveMasterBuller07 May 20201.5Yes
needs more optimization, but still awesomeJ^P24 Feb 20201.4Yes
Incredible work. Only issue was the musicCaptain N07 Feb 20201.4Yes
Please do the same for Wolfenstein 3D (GBA)!ShadowOne33331 Jan 20201.3Yes
Very goodValcris25 Jan 20201.2.1Yes
That's the way they should have released this game!scorpion2324 Jan 20201.2.1Yes
Almost perfectSakitoshi27 Feb 20201.5Yes