Released By | Mkol103 |
---|---|
Category | Improvement |
Platform | GBA |
License | N/A |
Patching Information | No Special Requirements |
Genre | Strategy > Turn Based |
Mods | T,GP,Other |
Patch Version | 3.2 |
Hack Release Date | 16 February 2023 |
Readme | |
Downloads | 3346 |
Last Modified | 17 February 2023 |
Description:
Hi, thanks for downloading! The goal of this project is to take all the amazing hacks from the Fire Emblem GBA hacking community and put them into the base game experience. These are designed for veteran players and newcomers alike! The changes are designed to be uncontroversial enough so that this isn’t seen as an “alternate” way to play the game but an “enhanced” way. The major changes are QOL and bugfixes. The only gameplay changes come from removing localization changes. Here are a few of the most major changes:
- Typos and Translation errors fixed
- HP Bars on the map screen for injured units
- Danger Radius allows you to toggle the enemy’s range with the Select Button
- Casual Mode added
- Pierce Glitch Fixed
To see every change, view the readme included with the patches.
This game has multiple patches; The author will describe each briefly
Fixed: Fixed refers to an alternate way of character growth. This mode is recommended for veteran players. Inexperienced players can ignore this. In the vanilla game, each character has a growth value out of 100. When they level up, they have that percentage change to gain a stat in that category. (e.g. Roy has an 80 HP growth, so every time he levels up, he has an 80% change to gain a point of HP. Theoretically, he gains 4 points of HP in 5 level ups). Fixed growths uses a formula to determine growths. Essentially, every character starts with 50 “Growth Points (GP)” per stat. Whenever they level up, their growth is added to their growth points. When this number exceeds a multiple of 100, they level up. (e.g. Roy has an 80 HP growth and 50 HP GP. First level up: GP is 130 [he gains a point]. Second level up: GP is 210 [he gains a point]. Third level up: GP is 290 [he doesn't gain a point]. Fourth level up: GP is 370 [he gains a point]. Fifth level up: GP is 450 [he gains a point]. Here, what is theoretically suppose to happen occurs playthrough.)
Original vs Mix vs JP: The localization changes in the Original introduced some more major balancing changes. The Mix version restores the original hard mode bonuses for enemies and fixes a glitch which made promoted enemies weaker than they should be. The JP version undoes nearly all of the changes brought about by the localization (though these changes don’t make the game necessarily easier or harder. Just different) The Mix version is for someone (like the author) who is familiar with the base game and wants to experience the game like that, but tweaked slightly to match the original intent more closely. The JP version is for someone who wants a larger difference from the original or is a purist. The Original version is for someone who wants the game to play exactly as it did when it first came out internationally.
The author would recommend the Original version or the Mix version for newcomers.
Make sure to use whichever patch you want onto a US version of Fire Emblem: The Sacred Stones (GBA)
In this newest release, all the bugs mentioned in the reviews should be fixed. Please enjoy!
ROM / ISO Information:
- Database match: Fire Emblem - The Sacred Stones (USA, Australia)
- Database: No-Intro: Game Boy Advance (v. 20210227-023848)
- File/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F
- File/ROM CRC32: A47246AE
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
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Mkol103 | Hacking | Compiling the various patches and reverting the localization changes for the Mix and JP patch |
7743 | Original Hacking | Creating and compiling the patches in FEBuilder |
Huichelaar | Original Hacking | Creating the Danger Radius hack |
Great idea, if it worked
Reviewed By: lazyshyguy on 05 May 2022The preface this, I am only playing for the CASUAL mode, all the other changes I haven’t yet experienced because I haven’t had the chance to!
I downloaded this romhack because I like to play casual, it’s cumbersome on some emulators to keep doing save states every turn, so I wanted a casual mode experience. Much to my surprise it didn’t work, and me being the fool I am already sunk 2 hours 45 minutes into playing when I lost my first unit and they never came back. I wasn’t going to let this harm my opinion of the game, since I saw the dedication that went into it, the extra menu for selecting casual mode and all the other tweaks looked really enticing. But when I tried to use the traditional cheat to circumvent the issues I was having, the game didn’t revive the units, and the save deleted itself, meaning that I’m stuck in a map I have no choice but to win, otherwise I lose my units for good.
Now I have no doubt that the modders didn’t intend someone to go in with a gamegenie and add a cheat to their game, but when the sole selling point for me was to have units not die and they did end up dying, it was frustrating to then also lose everything as well. I don’t know if this is because the emulator I was using, but I did stress test, different maps, different characters, all the same result, none of them came back. I used NUPS, it said the rom was the correct one, and the other features like support menu and even the option to select the mode was available. I am yet to try the other GBA games that the author has released but if I do I will be testing the same mode. I’m using Retroarch on the mGBA core.
Again I don’t mean to harp on a good project because I can see the effort here, I’m just a little frustrated that the one feature that appealed to me broke, and left me with nothing to show for it
Version 3.02 Recommended - No
Headline | Author | Date | Version | Recommend |
---|---|---|---|---|
Great QoL changes, just a few hiccups | KazanmaTheSilverWind | 13 Oct 2022 | 3.1 | Yes |
Great idea, if it worked | lazyshyguy | 05 May 2022 | 3.02 | No |