Final Fantasy IV - Ultima
Hack of Final Fantasy II
Final Fantasy IV - Ultima
Hack of Final Fantasy II
|Released By||8-bit fan|
|Patching Information||No-Header (SNES)|
|Patch Version||2022 rev13|
|Hack Release Date||24 June 2022|
|Last Modified||24 June 2022|
Final Fantasy IV - Ultima is a ‘deluxe’ version of Final Fantasy II for the SNES. This hack adds a bunch of additions to the base game while keeping the majority of the main story intact and the feel of FF2US the same.
List of features, additions and changes:
- Party Swapping among 11 different members at Endgame!!
- Dark Knight Cecil now available at endgame!!
- A Full-Featured Bestiary!! A Brand New Title Screen!
- A VERY Challenging BOSS RUSH Mode unlocked at endgame!!
- New Game+ mode with higher MAX level/stats!!
- 58 New Weapons! Including Magically Imbued Weapons!
- 62 New Spells/Summons! Also revamped existing spells!
- 38 New Bosses! Brand New Boss at Endgame with Randomized AI!
- New Achievements Feature at: https://retroachievements.org/game/1072
- New Status ‘Aura/Color’ for buffs/ailments during battle!!
- Damage Limit increased to 14999! Can turn Encounters On/Off!
- New Areas! New Side Quests! New and Upgradable Commands!!
- New Enemy Graphics! New Events! New Endgame Scenarios!
- New Equipment/Spell Menus with DETAILED info!!
- New attack/swing/spell animations!
- New weapon graphics!! New sound effects! New items!!
- New maps, new areas and new edits to overworld maps!
- New events! New enemies!! Sprint with the Y button!!
- New commands for characters. New Armors and Gears!
- Revamped shops/equipment and balanced their progression.
- Dark Knight Cecil now dual-wields and is 2-handed!!
- Edge is now buffed offensively! Can steal Rare items!
- Rydia has new summons!
- Cecil has been buffed as a tank.
- Rosa can use more combative gears and new spells.
- Kain has new offensive buffing spells.
- Yang, Edward, Palom, Porom and others have also been buffed!
- Lots of secrets that can lead to early acquirement of better equipment!
- Few minor tweaks to the base game such as save points, etc.
More guides and info at:
ROM / ISO Information:
- Final Fantasy II (U) [!] (v1.1).smc
- Version 1.1
- Unheadered (1,049,088 bytes)
- CRC-32: 23084FCD
- MD-5: 27D02A4F03E172E029C9B82AC3DB79F7
- SHA-1: 41A74EB369A7A91815529EF99AB1B20E20E2BDF3E26
|Contributor||Type of contribution||Listed credit|
|8-bit fan||Hacking||Hack Creator - Main Designer|
|chillyfeez||Hacking||Technical Producer - ASM work|
|Ace_Aileron||Script Editing/Revision||Additional dialogue/descriptions|
|Grimoire LD||Hacking||Critical Hit bug fix, Adamant Armor bug fix|
|Myself086||Hacking||Improved Sprint function|
|b0ardface||Hacking||Attack Power Overflow bug fix|
|Aexoden||Hacking||Various ASM work|
|Crow!||Hacking||Advanced Equipment Screen mod|
User Review Information
Great and Bad, but glad I PlayedReviewed By: kpthomas85 on 01 May 2022
There is a lot to like about this hack. It keeps the storyline intact, while adding side quests during the game to improve equipment and such. The QOL improvements in other hacks are also implemented well here, like the improved info for weapons/armor. Additional save points are a very welcome addition, and they are placed well.
There are also some points where it is clear this is not done by a game designer, and it takes away from the experience significantly. For one, Yang is utterly broken. With midgame weapons, he does 4x more damage than Cecil with the Crystal Sword. Some landscape was edited for seemingly the sole purpose of increasing walking distance by forcing you to land airship farther away, which didn’t add anything but made for tedious navigation and very unnatural looking world edits. Very bizarre choices. Some new monsters are well designed, but very overshadowed by some that are horribly designed. Take one called “movers”, which appear in some chests late game and thus cannot be run from. Appearing in groups of three, each with almost the max HP the game allows for an enemy, triple that of the late game Behemoth, they take forever to kill. Which would be ok, but unless they are killed at the same time, they revive the others at full HP. Ok, tedious, but would be manageable even at crazy high HP levels, but then throw in that damage is bugged so you can’t keep track in your head (elemental effects sometimes stack unseen damage). So just use scan spell to monitor? Nope, can’t do that, if you cast a spell on them they spam one hit kills called “laser”. Ok, so use bahamut over and over to drop HP evenly since summons bypass the spell counters? Maybe, but sometimes one of the three is immune to all non physical damage and it misses. Gale (previously “weak”) doesn’t work either. This is the type of stuff you have to deal with, it’s not that it’s difficult, it’s just annoying. I spent an hour fighting them before turning it off while still alive. That is pretty unacceptable for a game that is designed to be completed in 12-15 hours for a random enemy to take an hour to kill. There are more examples of bad game design that you’ll have to endure.
So you’ll have to take the bad with the good. I’m not convinced it’s better than simply playing the main game, but if you’re itching for a new way to play this amazing game, this is an option. There’s definitely good aspects. But be prepared for some very basic game design mishaps along the way.