Released By | Kippykip |
---|---|
Category | Improvement |
Platform | GBA |
Patching Information | No Special Requirements |
Genre | Action > Shooter |
Mods | G,S,L,GP |
Patch Version | 1.7 |
Hack Release Date | 29 November 2021 |
Readme | Readme File |
Downloads | 8322 |
Last Modified | 28 November 2021 |
Description:
This patch completely converts the game from using the dated stripped down Jaguar Doom engine and instead switches it to a new homebrew port based on doomhack’s PrBoom port to the GBA. Meaning, higher quality sounds, full non-simplified PC Doom maps, better framerate (yes!), graphics and music (far better music, they play in the correct level now!)
The HUD has been changed to match the one from the GBA Doom II PC Conversion pack. Unfortunately this homebrew port doesn’t contain multiplayer.
Patch the original retail GBA Doom rom with Lunar IPS and this GBADoom-PC-XXX.ips
Homebrew port github pages:
https://github.com/Kippykip/GBADoom
https://github.com/doomhack/GBADoom
Changelog:
SVN 1.7
- Updated fork to match doomhack’s latest build again! Which Includes:
- Lower sky
- Some minor speed and division accuracy optimisations
- Screen Melting (backported from next-hack)
- Link-time optimisation compiler flags
SVN 1.6
- Updated fork to match doomhack’s latest build! About a 30% speed boost! Which Includes:
- Gamma boost, always run save separately and autoload on their own instead of saving/loading them per save slot. - Sound volume settings now save
- Massive tonne of CPU and RAM optimisations
- Bugfix for Cyberdemon/Spider-mastermind not drawing on long distances
- FPS Counter
- FPS counter can now be accessed via a cheat (see above).
SVN 1.5
- Gamma uses a slider now and has custom colour corrected palettes for front/non lit GBA systems.
SVN 1.4
- You can now back out of menus
- Fixed rockets / plasma projectiles sfx being quiet for the player
- Hurt me Plenty is the default difficulty again
- Merge doomhack main branch changes (automap optimisations)
SVN 1.3
- Merge changes from doomhack’s main branch (RAM optimisations, awesome!)
- New Microsoft GS Wavetable Synth based soundtrack for Doom 1, ported by Sakitoshi
- Fixed a backpack ammo save/load bug
SVN 1.2.2
- Fixed GBA Micro compatibility issues.
SVN 1.2.1
- Fixed the ammo counter flickering when changing weapons, which got broken from my previous fix.
SVN 1.2
- Merged all changes from doomhack’s new optimised build.
- Fixed a minor bug with the HUD ammo numbers
SVN 1.1
- Weapon selection order is restored to: Fist, Chainsaw, Pistol, Shotgun, Super Shotgun, Chaingun, Plasmagun, BFG 9000
- Gamma is in the options now instead of a hotkey.
- Options such as Gamma and Always Run are saved into your saved slots.
- And other bug general fixes and optimisations.
ROM / ISO Information:
- Database match: Doom (USA, Europe)
- Database: No-Intro: Game Boy Advance (v. 20210227-023848)
- File/ROM SHA-1: AF2B2206777651C7993C1AE9008D07C31430207E
- File/ROM CRC32: 58C641B3
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
doomhack | Original Work | For making the PrBoom GBA port |
Sakitoshi | Music | For making new Microsoft GS Wavetable Synth ports of the music |
Kippykip | Script Editing/Revision | Contributing to doomhack's github + porting the GBA Doom II Retail HUD |
Bill Koch (Bloodshedder) | Music | For recreating the entire Doom soundtrack in ImpulseTracker format. |
Messed up controls
Reviewed By: Imgema on 22 Jan 2022It looks great but the controls are messed up.
The “run” and “use” buttons are used in combination with the strafe buttons to change weapons. Which means you can’t strafe while running or opening doors without your character changing weapons.
Because of the above, the game is unplayable, unless you disable the run button completely to enable autorun, while trying to remember not to strafe while opening doors.
Version 1.7 Recommended - No
Headline | Author | Date | Version | Recommended |
---|---|---|---|---|
Messed up controls | Imgema | 22 Jan 2022 | 1.7 | No |
The Deepfake mustache of Doom Hacks | infinitys_end | 07 Sep 2020 | 1.6 | Yes |
A must-have | MasterBuller | 07 May 2020 | 1.5 | Yes |
needs more optimization, but still awesome | J^P | 25 Feb 2020 | 1.4 | Yes |
Incredible work. Only issue was the music | Captain N | 08 Feb 2020 | 1.4 | Yes |
Please do the same for Wolfenstein 3D (GBA)! | ShadowOne333 | 31 Jan 2020 | 1.3 | Yes |
Very good | Valcris | 26 Jan 2020 | 1.2.1 | Yes |
That's the way they should have released this game! | scorpion23 | 26 Jan 2020 | 1.2.1 | Yes |
Almost perfect | Sakitoshi | 27 Feb 2020 | 1.5 | Yes |