Released By | Rabite |
---|---|
Category | Bug Fix |
Platform | GBA |
License | N/A |
Patching Information | No Special Requirements |
Genre | Role Playing > Action RPG |
Mods | GP |
Patch Version | 1.0 |
Hack Release Date | 09 January 2021 |
Readme | Readme File |
Downloads | 3843 |
Last Modified | 10 January 2021 |
Description:
Do your Bullet souls feel weak and pathetic?
Does your MP regenerate too slowly?
Have you ever thought that maybe your Luck stat isn’t doing anything?
Then these patches are for you!
Install one or all of these patches and feel how much better the game feels.
Vastly improved MP regen! More common item and soul drops! That Werejaguar soul will finally pack the punch it’s supposed to!
(These patches make no promises of making Werejaguar soul worthwhile. Some assembly required. Void where prohibited by law.)
ROM / ISO Information:
- Database match: Castlevania - Aria of Sorrow (USA)
- Database: No-Intro: Game Boy Advance (v. 20180816-092117)
- File/ROM SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7
- File/ROM CRC32: 35536183
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
Dev Anj | Hacking |
Not enough of an impact.
Reviewed By: Chicken Knife on 22 Oct 2021I’ve played with the INT and LCK fixes applied until near the end, and I feel somewhat disappointed with how minimal the impact of the changes are.
I’ve been a heavy player of Symphony, and I had just completed Bloodstained prior to playing Aria with this hack applied. In those games, whenever I am in the end portion of the game and am able to achieve significant INT and LCK stats, I always feel a distinct difference being made because of those stats. Especially with LCK, where I revisit initial areas, and suddenly enemies are dropping items like crazy. Aria has never worked that way, and I was truly hoping that this patch would achieve a level of parity with other similar titles in the series, but I really can barely notice any difference in drops from when I started the game with 8 LCK or so.
Red souls still feel vastly underpowered in the late game, and major increases in INT are only responsible for a few extra points of damage from those soul powers.
I get the sense that the author may have tried to be very careful to not alter the game too much, but I say that they need to go a fair amount further, or at least provide a less conservative alternative.
Version 1.0 Recommended - No
Headline | Author | Date | Version | Recommend |
---|---|---|---|---|
Nice premise... but could use some work | DarkAidan95 | 23 Nov 2021 | 1.0 | Yes |
Not enough of an impact. | Chicken Knife | 22 Oct 2021 | 1.0 | No |
Really makes the game more fun overall. | IAMNOTRANA | 30 May 2021 | 1.0 | Yes |