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Megaman X - Zero Playble Canonical Sprites

Hack of Mega Man X


This is a hack for Megaman X that was found in a Youtube video.

It’s a improvement over the latest version ( because now it uses the canonical sprites from Zero in the events of Megaman X.

This hack still uses the original texts.

ROM / ISO Information:

  • Database match: Mega Man X (USA) (Rev 1)
  • Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
  • File/ROM SHA-1: C65216760BA99178100A10D98457CF11496C2097
  • File/ROM CRC32: DED53C64




ContributorType of contributionListed credit
Programer PeruOriginal Hacking

User Review Information

Dirty Job But The Best Thus Far

Reviewed By: Eldrethor on 20 Sep 2021

For the longest time, I had hoped that someone would come up with a playable Zero hack, and though I gave Falchion22’s Megaman Z hack a fair shake, I felt that it was a letdown for a number of reasons. Programer Peru’s version is a massive step up in so many ways, and gets so many things right, but get certain things wrong that keep it from being the definitive X1 Zero experience.

One problem I had with the Megaman Z hack was that Zero’s sprites were badly proportioned to fit X’s frame, and was missing his signature long hair. Here, Zero is sporting his X1 body in all of its bulky glory, along with his flowing blonde hair that waves as you walk and dash. Said hair is even visible in the “Get Weapon” screen between bosses as well. His recolored Charged Shot graphics look great, and he even has that propelling blast that comes out of his feet when he dashes.

This hack also gets the gameplay right by having his height be an issue when shooting enemies low to the ground more difficult, and it seems like his larger body registers a larger hitbox to match. He doesn’t just look the part; it genuinely feels like I’m actually playing Zero, so this is the most refined version of him I’ve seen for X1.

Unfortunately, this hack isn’t without some issues that tarnish it, and the most glaring of them is the increased difficulty changes. For example, Chill Penguin has a faster dash attack and a long-range ice breath, and defeating him no longer causes Flame Mammoth’s stage to freeze. Weapons also consume more energy, so I’m less inclined to use them, and I burn through full stocks on bosses before they die. These changes leave me wondering, why? Zero isn’t the powerhouse that he is in X3, and he has no discernable advantages over X, so these changes feel unwarranted. If anything, these changes break the game’s delicate balance, and all it does is make the learning curve steeper for newcomers.

The text changes throughout the game also stick out like a sore thumb. When you find that Leg Upgrade capsule, it’s pretty clear that Dr. Wily’s hologram was supposed to be talking in place of Dr. Light, but it’s the latter’s sprites that appear. Language barrier and grammar aside, he gives off this one-dimensional mad scientist vibe that makes him sound too much like a Saturday-morning cartoon villain. In classic Mega Man’s time, this probably would have been fine, but this style of dialog is comically out of place in X’s time. I think this hack would benefit from fixing Wily’s sprites, and toning down the crazy a few notches. That or simply have Dr. Light acknowledge Zero like he did in X5.

The opening “typed” text crawl in the opening has been rewritten into a recap of Zero’s events prior to X1. It’s adequate, but it’s nothing memorable. What would be more impactful is if it were Dr. Cain or Dr. Wily’s personal thoughts on Zero instead, in a similar vein to Dr. Light’s final thoughts in the original.

Past that, there are a slew of rough edges that could use some polishing. The menu still refers to his weapon as the X-Buster, and 1-Ups use a reddish version of X’s head. The Arm Upgrade’s Charge Shot also has a strange orange/blue pallet to it that doesn’t quite look right. The pallets for Zero’s body when he switches weapons is hard to get used to as well; some are basic enough that they’re okay, while others just look odd. None of these are detrimental to the hack, but there’s certainly room for improvement.

Overall, it’s the best X1 Zero experience out there, but I wouldn’t call it The Definitive X1 Zero experience. It’s close though; I think with the difficulty changes removed, the script grammar-checked and refined, and the graphical grime cleaned up, it would get there. That or if the goal is to try something fresh, start Zero off with the dash, have the Leg Upgrade grant an air dash or double jump, and adjust the difficulty to compensate. Still, in its current state, I recommend giving it a try. Many thanks to Programer Peru for a wonderful job.

Version 1.0.0 Recommended - Yes

User Reviews
Beautiful Sprites, But Needs Streamliningkorius09 Oct 20211.0.0Yes
Remove the Cloned Bosses and we're done.RealGaea20 Sep 20211.0.0No
Dirty Job But The Best Thus FarEldrethor20 Sep 20211.0.0Yes