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Refill Weapon after Death

Hack of Mega Man 6

Description:

This patch is meant to make the game a bit easier and less frustrating. Applying this patch to Mega Man 6 will make the weapon energy of all weapons restore fully whenever a life is lost. This mechanic is officially applied in Mega Man games for the PS1 and later.

ROM / ISO Information:

  • Database match: Mega Man 6 (USA)
  • Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)
  • File SHA-1: 32774F6A0982534272679AC424C4191F1BE5F689
  • File CRC32: 1EFCAC48
  • ROM SHA-1: 26D33987CFF21C651FE3D638F4A739C33A18C240
  • ROM CRC32: 988798A8

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
Thirteen 1355HackingFinding offsets, original idea
ElwinBranHackingHex editing

User Review Information

Mmm-- Ugh... Check, Please.

Reviewed By: Eldrethor on 17 Sep 2021

Here we are; six games in, we’re past the peak of effective for Thirteen 1355’s amazing Refill hacks, with its overall significance in this game tragically lighter in comparison to earlier installments.

Getting a full weapons refill after every death was great when you ran the risk of running out of weapon energy on bosses that would stomp you. The bosses here have some forgiving attack patterns that can be dodged, and the Charged Shot, while toned down from Mega Man 5, is still a solid contender against any of the bosses. This makes running out of weapon energy not as catastrophic as in past games, which devalues the need for refills.

Another issue is that while the refills do encourage experimenting with weapons, I just don’t feel the need to do so. Most of them are designed for some really niche situations, and the Mega Buster can hold its own most of the time. If anything, I feel more compelled to play with the Rush Adaptors instead, which brings me to my last point: long traversal sections requiring Rush Jet or Marine were much harder if you had to redo them with less energy on subsequent tries, but the Adaptors don’t run on weapon energy, so that’s no longer a concern.

Overall, I don’t think this hack is needed, but I wouldn’t not recommend it either. To no fault of its own, it just doesn’t do much for Mega Man 6. Still, it does work as intended, and while it won’t do anything for a Mega Man veteran, it may be of use to newcomers who need that extra edge. Kudos to Thirteen 1355 for making this happen.

Version 1.0 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
Mmm-- Ugh... Check, Please.Eldrethor17 Sep 20211.0Yes
Interesting but not neededdanuffo24 Aug 20201.0No
Works as advertisedTheGershon27 Oct 20191.0Yes
Perfectifightdragons26 Oct 20191.0Yes