Newest Hacks

Glover2 Prototype Bugfix No Air Popup Super Street Fighter II Hiscore SRAM Blooper Facelift

Newest Translations

Yu-Gi-Oh! 5D's Tag Force 6 Adventure Island III Double Dragon II: The Revenge Contra Force

Newest Utilities

TKMK00 to MIO0 Super Zelda Editor Move Animation Creator Text Pattern Finder

Newest Reviews

Googie's Megamix RockMan Overdrive Castlevania Portrait of Ruin: Progenitors Street Fighter II' - Special Champion Edition Hi-Score SRAM

Newest Homebrew

Another NES Snake Varooom 3D Lumberjack Rolling Pumpkins

Featured Hack Images

FF6: Is the Best Game Ever Super Mario Bros. - Platina Musashi no Ken 2 Supreme Fight Kamek's Island

Featured Translation Images

Sanrio Carnival 2 Die Hard U-four-ia: The Saga Lei Dian Huang: Bi Ka Qiu Chuan Shuo

Recent Updates

  • Community
    Forum Name added
  • Hacks
    updated description to link to my newer hack that basically replaces this
  • Hacks
    Graphical bugfixes to the "Original NES GFX" optional patch. Main patch remains the same.
  • Games
    Correct some misinformation and typos, and mention the other 2/3 of the game. Left most of the original text in place, even the silly bits.

Refill Weapon after Death

Hack of Mega Man


This patch is meant to make the game a bit easier and less frustrating. Applying this patch to Mega Man will make the weapon energy of all weapons restore fully whenever a life is lost. This mechanic is officially applied in Mega Man games for the PS1 and later.

Situations where this primarily affects the game:

  • During boss fights
  • Wily Stage 1 (Mandatory Magnet Beam)

Also included is a version that changes the palettes of most levels, an idea inspired by Retrorain’s Mega Man Remastered hack.

ROM / ISO Information:

  • Database match: Mega Man (USA)
  • Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)
  • File SHA-1: 2F88381557339A14C20428455F6991C1EB902C99
  • File CRC32: 5DED683E
  • ROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D
  • ROM CRC32: 6EE4BB0A




ContributorType of contributionListed credit
Thirteen 1355HackingHex editing
Cyneprepou4ukScript Editing/RevisionHelp with hex editing
Thirteen 1355GraphicsPalette edits

User Review Information

Mmm... More Magnet Beam...

Reviewed By: Eldrethor on 15 Sep 2021

I have to say, coming off of the Refill hack for Mega Man 2, comparing it to this hack was interesting.

For all of its tricky stage and enemy designs, Mega Man 1 is surprisingly generous when it comes to weapon energy consumption, so I seldom ever worried about running out of Elec Beams or Rolling Cutters. It also helps that these weapons crush bosses in very few hits, so even if you die during a boss battle, you probably still have plenty of weapon energy left for subsequent attempts. Nevertheless, the refills are an amazing convenience when you do get killed, and it makes those extra lives extra valuable.

The Magnet Beam is a whole other matter. This simple platform-generating tool is what helps maintain sanity in Iceman’s stage, and is crucial to progressing in Wily stages. This makes it so exceedingly important that getting killed with most of it depleted leaves you in an awful state, and that’s where this hack truly shines. Getting a full fill of Magnet Beam after every death makes it unbelievably easier to recover from a nasty fall.

Overall, I like it. It’s a simple but solid quality-of-life hack that’s worth having. Recommended.

Version 1.0 Recommended - Yes

User Reviews
Mmm... More Magnet Beam...Eldrethor15 Sep 20211.0Yes