Released By | Master Knight DH |
---|---|
Category | Improvement |
Platform | SNES |
License | N/A |
Patching Information | No-Header (SNES) |
Genre | Role Playing |
Mods | GP |
Patch Version | 1.0 |
Hack Release Date | 27 September 2020 |
Readme | Readme File |
Downloads | 1831 |
Last Modified | 01 October 2020 |
Description:
Secret of Evermore was originally released on October 1, 1995. 25 years have passed since, during which time people have called it on its share of issues, one of which is broken balancing. Focus on its problems, however, while they are significant, is ultimately a gesture of people being glass half-empty, something you just know is the case when I’m pointing out as much, and it shows when Secret of Evermore still has its share of inspirational gameplay.
The 25th Anniversary Balance Patch is designed to highlight this very same inspirational gameplay to the best of its ability while curbing the game’s biggest balance issues with the design philosophies in mind. There’s even some core changes involved; try out the Axes, for example, because their damage output against defensive brick enemies might just surprise you.
This is only for the non-headered US version (as the ROM Information below would indicate), and compatibility, effective or otherwise, with other patches such as the 2 Player Edition Patch has not been tested. (It’s likely the 2 Player Edition works simultaneously without issue, but better safe than sorry.)
ROM / ISO Information:
- Database match: Secret of Evermore (USA)
- Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
- File/ROM SHA-1: 79E7738630FFF5699217EF58ECC421BC8FCBCD89
- File/ROM CRC32: A5C0045E
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
Master Knight DH | Design | Primary hacking and ASM work |
assassin17 | Original Work | Certain patches used |
A great, sensibile rebalancing but the alchemy tweaks hurt it
Reviewed By: dbbbb on 15 Aug 2021I am 100% on board with basically every change made. Axes have been buffed and Spears, being a ranged weapon, have been nerfed to make doing anything BUT charging and spamming spear attacks from afar up until you get the bazooka less than ideal. The hack in general seems to have a philosophy of wanting to keep you using more of the vanilla systems instead of overhauling it completely: like sniffing being faster and equipment costs going up and drop rates being increased. I love that, and that’s exactly what I did.
The changes to alchemy though, is the one change that goes against that idea. Increasing the emphasis on resource management for alchemy spells? Perfect. Nerfing alchemy spells too? Not a good change. It should be one or the other. Keep alchemy powerful, but make it insanely expensive to use. Brave New World (a FFVI balancing hack) does a great job of keeping its OP magic powerful but making it costly to use. Here alchemy doesn’t feel like something that you can rely on in a pinch that you might regret using up if you run into an even bigger pinch later on, it just feels like something that’s annoying to grind for and is ultimately not worth the hassle.
Version 1.0 Recommended - Yes
Headline | Author | Date | Version | Recommend |
---|---|---|---|---|
Hurts more than it balances | xxshadowflare | 22 Apr 2022 | 1.0 | No |
A great, sensibile rebalancing but the alchemy tweaks hurt it | dbbbb | 15 Aug 2021 | 1.0 | Yes |
Good ideas but still poorly balanced. | Frostyn | 22 Jun 2021 | 1.0 | No |
Needs more work. | Echoherb | 25 May 2021 | 1.0 | No |