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Double Dragon 3 Deluxe

Hack of Double Dragon III: The Sacred Stones

Description:

Double Dragon 3 Deluxe is a hack that not only adds Jimmy as a playable character, it rebalances the game in difficulty. Health is now 255 and weapon usage is now 99. Enemies are weaker and characters are slightly stronger.

This hack uses Double Dragon 3 (Easy) hack by tog as a base, the program GGGuy (Game Genie Guy) by Kyle to add in Jimmy, and the hex editing program HxD to edit health and weapon values and also fix Jimmy’s name.

This hack did not use the Double Dragon III - Difficulty Fix hack in any form.

ROM / ISO Information:

  • Double Dragon III - The Sacred Stones (USA) - NOINTRO
  • CRC32: 7A6E0454
  • MD5: A5484DA6FEADC9C8FDB2B1A8EDF97EE2
  • SHA-1: 18ECC9CAD3B1C36653867EA02A8465F2046AA459
  • SHA256:6A10A2EC6DFC612F2E3B139F12623AC6BF0C1043710C9A56794719CC59F0D32E

Links:

Screenshots:


RHDN Hack ImageRHDN Hack ImageRHDN Hack ImageRHDN Hack Image

Credits:

Credits
ContributorType of contributionListed credit
ZeikarHacking
togOriginal Hacking

User Review Information

Sets The Difficulty To Very Very Very Easy Mode

Reviewed By: Eldrethor on 31 Jul 2021

There’s no getting around the fact that Double Dragon III is a ridiculously hard game, and it’s one that severely punishes you for not having pixel-perfect execution, so it’s a game that clearly needs rebalancing to bring the difficulty more in line with what a Normal Mode should feel like. That being said, this hack feels like someone went nuts with their Game Genie.

Having Jimmy available from the start already gives you a significant advantage, but cranking every character’s health to 255 and maxing out their weapon charges to 99 allowed me to just plow through every level without resistance. Everything can be Nunchucked or Iron-Clawed to smithereens, with no concern for damage intake. At that point, there’s no challenge left, which is fine for people who just want to experience the game from start to finish, but it’s a one-off experience that becomes uninteresting after a single run.

Keeping Jimmy available, increasing each character’s health by only 10 units or so, and increasing weapon charges by a few smidges would probably be enough to bring the difficulty down to a manageable state. Otherwise, while I absolutely commend Zeikar for making the effort to make it less punishing, I feel that the changes here do more harm than good. For that reason, I can’t say that I’m a fan of this particular hack.

Version 1.0 Recommended - No

User Reviews
HeadlineAuthorDateVersionRecommend
Sets The Difficulty To Very Very Very Easy ModeEldrethor31 Jul 20211.0No
Double Dragon 3magnitude1023 Feb 20171.0Yes