Newest Hacks

Remove Knockback Xevious Hard Mode hack RussianMan's Super Mario Bros. 3 Hack Zippy Race Speed hack

Newest Translations

Double Dragon II: The Revenge Contra Force Ganbare Goemon 2 Ganbare Goemon! Karakuri Douchuu

Newest Utilities

TKMK00 to MIO0 Super Zelda Editor Move Animation Creator Text Pattern Finder

Newest Reviews

AFF Challenge Link's Awakening DX Font Improvement Mega Man 6 - Ridley X Hack 1 (Rockman 6) Rockman 5: Wily's Dream Space

Newest Homebrew

Another NES Snake Varooom 3D Lumberjack Rolling Pumpkins

Featured Hack Images

Chip and Dale Rescue Rangers (U) Roketv2 Dynamic Action Hack Super Mario Bros. Atarisized Tenjinsan: Gensou Tag Match

Featured Translation Images

Fate/Stay Night Demo Final Fantasy II BS Super Aleste Touhou Yumejikuu: Phantasmagoria of Dim. Dream

Recent Updates

Mario Kart 64 - Stomper Mod

Hack of Mario Kart 64

Description:

A Mario Kart 64 modification, which replaces GP mode with a custom game mode called “Stomper Mode”.

You’re not racing laps, but are tasked to drive over each CPU-driver, in order to stomp and remove them from the “race”.

When all enemies are removed, the game advances to the next course in the cup. In 2-Player mode, each player gets their own point counter, so try to get the most points!

Each cc-class has a different difficulty, so enemies get smaller and therefore more difficult to stomp. They also have a higher max speed, the smaller they are. The item table is limited to Mushrooms, Green Shells, Bananas and Fake Itemboxes.

Requirements:

This game needs an Expansion Pak. Your emulator also needs to be set to support the memory extension. Set it to 8 MB memory. The way to do this varies for each emulator, so please look it up online, if you are unsure how to.

How to play:

  • 1. Choose either 1 or 2 player GP mode on the cc-class you want
  • 2. Proceed to the race
  • 3. Drive over enemy racers in order to finish the course

Known issues:

  • CPU drivers sometimes drive too far off the road when near them. They will snap back to the road, when they’re off-screen.
  • If a CPU driver gets hit by certain course hazards (trees, nuts, penguins, thwomps) you can score a point by driving over them, when they’re already flattened.

Changelog 1.1

  • Fixed a console only crash on Rainbow Road

Credits:

  • DeadHamster for the MK64 modding code base and support on technical questions.
  • CK Laboratories and MtZuul for playtesting on real hardware.
  • The entire OverKart64 discord server for being cool people.

ROM / ISO Information:

  • Database match: Mario Kart 64 (USA)
  • Database: No-Intro: Nintendo 64 (v. 20210220-053642)
  • File/ROM SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E
  • File/ROM CRC32: 434389C1

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
LitronomProductionCustom code
DeadHamsterOriginal HackingProvided tools and codebase

User Review Information

Good fun, could use some features

Reviewed By: Kirizame on 27 Jul 2021

Great little minigame to kill some time. It’s essentially everything it says it is and plays great! A few suggestions though:

An optional time limit: Just to spice up the game and give a reason for points. As it is right now you’ll always finish at 28 points (7 per ‘race’) so the total feels a little pointless.

Enemies using items: Same idea to just spice the game up. Even on 150CC it’s not overly difficult to squish everyone.

Remove some hazards: In stages like Kalimari Desert, hazards work more to the players advantage. When the train blocks off the track, the CPUs will come to their regular halt and be easy targets

Other than that, this was really fun! Great work to those involved.

Version 1.1 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
Good fun, could use some featuresKirizame27 Jul 20211.1Yes