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Recent Updates

Donkey Kong Land: New Colors Mode

Hack of Donkey Kong Land


This is a GameBoy to GameBoy Color conversion for Donkey Kong Land. It also includes some new features: A Time Attack mode, level names from the manual displayed in the corner of the screen on the overworld, unused music restored, and quality of life updates: an icon now appears in the bottom right of the screen when you have a Kong in reserve, and you can change your Kong’s palette. Some new features are accessed by pressing Select on the overworld. Please see the readme for more details.

ROM / ISO Information:

  • Database match: Donkey Kong Land (USA, Europe) (SGB Enhanced)
  • Database: No-Intro: Game Boy/Color (v. 20210227-015730)
  • File/ROM SHA-1: 4E6D8F085CA197479D59912C1D58E4F3B40C28AC
  • File/ROM CRC32: 49DC0D37




ContributorType of contributionListed credit
SpecialagentapeHackingPrimary hacking, colors
kkzeroHackingMinor hacking

User Review Information

A hack I was looking forward to

Reviewed By: Solid One on 23 Jul 2021

Between the Donkey Kong Land games for Gameboy, this is the most unique of all. A lot of randomness between levels, new landscapes, unique gameplay features, etc. The only con that I have is because it’s a monochromatic GB game mostly, meaning no colors except for Super Gameboy Enhancements.

I liked a lot the idea of coloring old GB games such as Mario Land and Metroid 2, and it’s awesome to see that now we also have colors for DKL1. After testing it in my PocketGo, it’s working just fine, with colors in all levels I played so far.

The only issue I’m getting is some random garbled sprites. Sometimes, I can see some lines between the tiles of the sprites, and also some tiles missing from bananas and kong letters, but I’m not sure if it’s something in the emulator I’m using (it’s a port of Gambatte for OpenDingux). Despite of that, so far it’s working fine for me, so I recommend it.

Version 1.01 Recommended - Yes

User Reviews
A hack I was looking forward toSolid One23 Jul 20211.01Yes