Released By | Dev Anj |
---|---|
Category | Improvement |
Platform | GBA |
License | N/A |
Patching Information | No Special Requirements |
Genre | Role Playing > Action RPG |
Mods | GP |
Patch Version | 2.0 |
Hack Release Date | 14 January 2020 |
Readme | |
Downloads | 13130 |
Last Modified | 14 January 2020 |
Description:
Circle of the Moon was a great Castlevania game, but the card system left something to be desired. Cards being dropped solely from enemies was less than desirable, since it meant that the main gimmick of the game was locked behind a game of dice. This mod makes the cards more accessible by placing them in specific locations around the world. Enemies who did drop cards now instead drop meat, as a nod to the classic style Castlevanias. Cards are generally placed in an ascending order of power; you won’t get big bone powers by searching the early areas.
Updated on 14/01/2020
Changelog:
- Moved pointers to be compatible with COTM translation mods.
- Gave Devil in the Observatory Shinning Armor as a rare drop, made Mirror Mail a common drop.
ROM / ISO Information:
- Database match: Castlevania - Circle of the Moon (USA)
- Database: No-Intro: Game Boy Advance (v. 20180816-092117)
- File/ROM SHA-1: D661B01EB94186435723AC03344792C11C20C522
- File/ROM CRC32: 1CC059A4
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
Dev Anj | Hacking |
A Must Have Mod for CotM
Reviewed By: Allen0800 on 19 Jul 2021Decided to replay CotM recently and got to the end without any grinding whatsoever. Well, turns out that I forgot about the final form of Drac and how summons are practically necessary to hit it. I just couldn’t be bothered to grind at the endgame for cards after having a mostly enjoyable replay without 2/3 of them.
This is the mod that I should have installed before even thinking about playing again. Within 10 minutes of starting a new game, I already had found like 3 cards and had some basic DSS abilities ready to use. As opposed to not receiving any cards due to poor drop rate until about an hour into my other replay, this mod already seems to fix some fundamental flaws of the base game. I also really appreciated that the card locations in this mod were a mix of basic, accessible locations, as well as replacing some of the copious, secret, MP+ hidden items with cards instead. This mod is such an improvement I had to stop myself from replaying the whole game again immediately!
Version 2.0 Recommended - Yes
Headline | Author | Date | Version | Recommend |
---|---|---|---|---|
Improved card system unfortunately undone by a change to an unrelated mechanic | MACGYVER7693 | 07 Dec 2022 | 2.0 | No |
Great for replayability, even with the combo "experimentation" gimmick. | Foxegory5 | 25 Mar 2022 | 2.0 | Yes |
Uranus card is essentially locked behind a mess of a challenge | ifightdragons | 19 Oct 2021 | 2.0 | No |
Much less tedious than grinding for cards, except for one card in particular....... | Supergamerguy | 14 Oct 2021 | 2.0 | Yes |
Massive Improvement | JustSearchingForGoodHacks | 04 Sep 2021 | 2.0 | Yes |
A Must Have Mod for CotM | Allen0800 | 19 Jul 2021 | 2.0 | Yes |
Great way to fix one of CotM's most jarring flaws | Tsukiyomaru0 | 08 Apr 2021 | 2.0 | Yes |
Good hack but one big flaw | Necronos | 10 Mar 2021 | 2.0 | No |
Very geat hack, but... | YX-0 | 11 Jun 2020 | 2.0 | Yes |
A massive improvement to a great game | zergius | 03 Jun 2020 | 1.0 | Yes |
Great rework. | StarWyvern | 16 Dec 2019 | 1.0 | Yes |
The Superior Experience | Heisst | 05 Nov 2019 | 1.0 | Yes |
It Makes It Better | Morinis | 27 Oct 2019 | 1.0 | Yes |