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Nimpize Adventure

Hack of The Legend of Zelda: Ocarina of Time

Description:

Nimpize Adventure tells Taels story of the hero that woke from the flooded tomb. It includes modified areas, completely new maps, and some easter eggs.

ROM / ISO Information:

  • Database match: Legend of Zelda, The - Ocarina of Time (USA)
  • Database: No-Intro: Nintendo 64 (v. 20210220-053642)
  • File/ROM SHA-1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7
  • File/ROM CRC32: CD16C529

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
Ostrealava02Original Hacking

User Review Information

Speculating a bit

Reviewed By: bobrocks95 on 12 Jul 2021

Too hard for my tastes is what it really seems to come down to, maybe those with more experience speedrunning OoT will find it more enjoyable.

I haven’t gotten far, so I’m basing a lot of future speculation on some feelings so far and what I’ve read in the other review currently on here.

The number one problem I encountered is getting really far into the first dungeon (which is all new) before I found out that I couldn’t actually complete it without the boomerang, because a key is sitting loose in the literal second room of the dungeon. If you want to block progression, don’t let me go in the wrong direction for so long. Don’t bury the locked door 90% of the way in and then have me looking up if I can actually progress or not. This really rubbed me the wrong way, and I decided to drop the hack after reading that this is apparently a recurring theme with this.

The dungeon design itself for the all-new dungeon was also just a bunch of connected rooms strung together in a line. Very boring and un-Zelda.

In Dodongos Cavern I was getting the feeling that it was going to be one of those 3 hearts fight a bunch of super hard late game enemies sort of hack and that also seems to be the case. Not what I’m looking for in Zelda, give me exploration, puzzles, twisted interconnecting paths/shortcuts… The combat never excited me, so that’s not my thing.

So things I liked were the puzzley remix of progression in the overworld, lots of roped off areas where you need to kind of go back and forth between specific areas. You dip into Jabu Jabu to grab a scale so you can go get out of Zora’s Domain, then you’re led into Goron City, stuff like that. The original content that I saw so far doesn’t hold up in that regard, which is pretty clashing so far (navigating Dodongos Cavern in a windy specific way vs. the original first dungeon being rooms in a row).

Again I didn’t end up playing much after some punishing deaths and frustration- maybe this forest dungeon was a more focused side area and linear on purpose. But the problems I had sound like they persist, so I dropped it. Oh well!

Version 1.0 Recommended - No

User Reviews
HeadlineAuthorDateVersionRecommended
Speculating a bitbobrocks9512 Jul 20211.0No
"Nimpize" Means NothingViolentForce31 Mar 20211.0Yes