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Final Fantasy 6: Divergent Paths

Hack of Final Fantasy III

Description:

Final Fantasy VI: Divergent Paths is a complete modification of Final Fantasy 6 for the SNES. At it’s heart, it is a storyline modification, re-arranging content, re-purposing content, and sometimes adding new content in order to make the game flow more naturally. Leo has been repurposed from a guest to a main character, with a full character arc, sidequests, and even his own musical theme. In addition, every named character receives an end to their story arc, both main characters and side characters.

There are more edits than just storyline modifications though. Instead of replacing an existing character, Leo is added as a 15th fully-playable character. A secret 16th character has been added too. You can even recruit crew members to the Falcon! There are new spells, new espers, new abilities, a reduced encounter rate, dummied content restored, and more. Over 2 dozen hackers are listed in the credits of the manual for contributions to this project.

Even with all of those changes listed, Divergent Paths has become somewhat noteworthy not for its changes, but for its restraint. There is no difficulty rebalancing, no retranslation, no graphical changes, and only a handful of spells and items renamed. Every change is made in service to its characters, and the core of the game remains the same. It never stops feeling like the Final Fantasy 6 you know and love.

ROM / ISO Information:

  • Database match: Final Fantasy III (USA)
  • Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
  • File SHA-1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16
  • File CRC32: D184D919
  • ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
  • ROM CRC32: A27F1C7A

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
PowerPandaProduction

User Review Information

An excellent spin on FF6

Reviewed By: dbbbb on 06 Jul 2021

The changes in Divergent Paths are surprisingly refrained and though it might sound like heresy, almost every change made either sets something up better than the original game did (like Terra ending up in Mobliz) or shines light on a parallel between characters that you didn’t even consider in the original. Though in the latter case, there was often one line that would pop up and unfortunately hit you over the head with the parallel that’s being presented (the most aggressive case being a reworked scene between Cyan and Gau in the WoR) but thankfully it’s often one line.

There was only one change that was made that I personally thought was unnecessary and instead hurt a character’s introduction. Setzer gets introduced before the opera scene in Jidoor’s auction house and it takes away from his original bombastic and out of the blue introduction since you already know who he is. In Setzer’s case, him appearing out of nowhere wasn’t a flaw. But for every questionable change, there’s a good one like tech-savvy Edgar understandably diving in to save his own brother and being able to pair with the technologically incompetent Cyan.

There’s also an honestly bad ass new scene in Vector where Celes and Leo fight off the attacking Espers. On Celes though, the one change I didn’t like was that Celes was made a dragoon and the now sole user of the Jump command, while Leo gained Runic instead of his originally OP Shock. It’s a change I understand, but it left Celes’ Jump being underwhelming for much of the game since the line of spears wasn’t changed. There’s also the fact that every character now has Sabin’s Pummel blitz skill that now acts as a generic “Limit” that appears much more frequently than the original desperation attack which is all cool up until you have someone with 24 HP equipped with the Blood Sword and instead of attacking and healing themselves up, they use their Limit and die.

From a technical standpoint, the game is perfectible playable but there are some bugs like swapping out your equipment during battle can make you lose what was originally equipped, the menus (and Mog for some reason lol) are prone to glitching out but a save and reload can fix those occasional annoyances. After the final boss disintegrates, the game can also freeze on a black screen but I redid the fight and the game ended normally. Even with those bugs in mind, I still recommend you give this a try.

Version 1.0 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
No more loose endsOld_gamer10 Jul 20211.1Yes
An excellent spin on FF6dbbbb06 Jul 20211.0Yes
The definitive version of Final Fantasy 6Leqesai23 Jun 20211.0Yes
The Way FFVI Should Have Beenranatalus22 Jun 20211.0Yes
The definitive bugfixed and expanded version of the greatest classic Final Fantasy.SerjTargarien20 Jun 20211.0Yes
Really fun hack!Sarah Shinespark20 Jun 20211.0Yes