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Super Metroid Redux

Hack of Super Metroid

Description:

Super Metroid Redux is an improvement hack for Super Metroid, and a continuation of Super Metroid: GBA Style.

This hack aims to give Super Metroid a whole lot of improvements, being it graphical or in mechanics/gameplay, and address some of the annoyances from the original.

These are some of the changes that you can find in Super Metroid Redux:

  • All of the improvements/changes made for Super Metroid: GBA Style are present here with a more refined touch, minus the mandatory Heavy Physics (which are now an optional patch). For more details on the full changelog from GBA Style which is included on Redux, visit GBA Style’s release page on RH.net.
  • A lot of features from Project Base 0.7.3 have been implemented. (Like faster door transitions and speeds, instant Bomb explosion by holding Down on the D-Pad, Game time and Item percentage can now be seen in the Pause menu, etc).
  • Normal and Hard mode can be toggled within the “Difficulty Settings” before selecting a save file (NOTE: The difficulty change can ONLY be enabled when starting a New Game, by Sylandro)
  • Special Demo sequences that depict useful tricks and abilities (from SM Turbo)
  • Message boxes can be skipped by pressing a button
  • Screw Attack now destroys frozen enemies (by Adamf)
  • X-Ray Visor range widened
  • Unlock Tourian patch has been completely fixed, so it doesn’t play the Super Metroid eating the side-hopper cutscene every time you go through that room on Tourian. Now the game only plays that scene the first time you go through it, sets a correct flag, and the Super Metroid and its two adjacent rooms will play the normal Tourian theme AFTER the cutscene has already happened (shoutouts to Smiley, PJBoy and the people from the Metroid Construction Discord for the help)
  • Charge Beam combos can be triggered by fully charging your beam with the beam of choice, and then pressing Select
  • Crystal Flash is still enabled like in the original game
  • Elevator Speed has been increased to double the speed of the original in Super Metroid
  • MSU-1 playback integrated
  • Missile Stations have now been changed to Recharge Stations. They now refill your entire weapons’ stack (Missiles, Super Missiles, Power Bombs) upon touching them with the message “Weapons Reload Completed.” (similar to Zero Mission / Fusion)
  • Power Bombs reveal hidden tiles (like in Zero Mission / Fusion)
  • Fanfare music for normal expansion tanks (Missiles, Super Missiles, Power Bombs, Energy and Reserve Tanks) now use a special SFX when grabbed which is shorter, to allow for a more fluid play session. Main items like beams, suits, and the first main Missile/Super Missile/Power Bomb items still play the long-normal fanfare (similar to Zero Mission / Fusion)
  • Combined DC’s Map Patch with Scyzer’s Item Circles code to create a meticulously completely revamped Map system to be more in-line or similar to what is seen in both Zero Mission / Fusion. (Entrances, colour-coded doors, item circles/dots, etc).

Optional patches:

  • “Default X-Ray.ips”: Change the X-Ray Visor width to that of the original Super Metroid
  • “Fixed Tourian Unlocked Doors.ips”: Makes it so that the Tourian doors now let you go back to Crateria normally. (NOTE: This patch is ALREADY implemented into main Redux, it was simply added it for archival purposes).
  • “Heavy Physics.ips” (From GBA Style): This will make it so that Samus now lands faster and with more gravity to her, similar to that of the GBA Metroids (NOTE: This breaks the Demo sequences. In-game cutscenes and main gameplay still play out normally).
  • “Original Elevator Speed.ips”: Restores the original Super Metroid elevator speeds
  • “Save Stations Refill Everything.ips”: Save Stations will now refill both Energy and all Weapons (by Adamf)
  • “Skip Ceres - Start In Zebes.ips”: Skip the Ceres Station sequence at the beginning, and start off directly on Planet Zebes’ Landing Site on New Game

Redux Widescreen Patch (Beta):

This is a special optional patch, developed by ocesse exclusively for Super Metroid Redux, based on his original Super Metroid Widescreen hack. The Widescreen patch should only be used with bsnes v10.2, as it goes alongside bsnes’ Widescreen feature. Here’s a preview of the Widescreen hack by ocesse: https://www.youtube.com/watch?v=4XqJ_f3ui_w

Keep in mind that this patch is currently in a beta stage, so if you encounter any bugs or glitches, make sure to let ocesse know on his YouTube channel.

Make sure that once you have your Super Metroid Redux ROM already patched (alongside whatever optional patches you desire), you apply the Widescreen .IPS file over your ROM, and that’s all that should be needed!

ROM / ISO Information:

  • Database match: Super Metroid (Japan, USA) (En,Ja)
  • Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
  • File/ROM SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613
  • File/ROM CRC32: D63ED5F8

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
ShadowOne333HackingMain hacking and project
begrimedOriginal HackingProject Base
KejardonOriginal HackingControl Freak
SadiztykFish (Scyzer)Original HackingOriginal Item Circles and Item Sounds codes
PHOSPHOTiDYLOriginal HackingItem/Time Counters in Pause Menu and Others
sylandroOriginal HackingHard mode & Rewrite of Item Circles code
DCOriginal HackingOriginal Map Patch for Super Metroid
PJBoyOriginal WorkSuper Metroid Disassembly and Kraid's graphics corruption fix after his fight
adamfOriginal HackingScrew Attack Frozen Enemies and Save Refill codes
SmileyOriginal HackingHelp and debugging for Fixed Unlocked Tourian and New Item Circles code
Nodever2Original HackingHelp and debugging
samsamcmoiOriginal HackingSuper Metroid Turbo hack, fixes to Control Freak tables and Introduction Skip
ocesseOriginal HackingSuper Metroid Redux Widescreen patch
Dmit RyazGraphicsSamus Redesigned original patch
Benox50Original HackingPause map fix during Kraid's fight (caused by DC's Map patch)

User Review Information

Reserve Tanks are bugged

Reviewed By: Animebryan on 13 Jul 2021

The QoL features are great, but would have been nice to make walljumping more consistent & easier (walljumping was literally hit or miss with multiple attempts) But my main concern is that the Reserve Tanks are bugged. Ridley had somehow caused enough damage to cause my Reserve Tanks to kick in, but afterward, my Reserve Tanks were GONE! As if I never collected them.

I went back to where one was found in Green Brinstar & it wasn’t there. My item % total said 100% on the menu screen, but I beat the game, the ending % total says 96%. Even though the menu said 100%, this means that the Reserve Tanks were removed & the item % reflected that between the last time I checked & the credits sequence.

UPDATE: The Reserve Tank issue has been resolved, but the galaxy is still NOT at peace. Another issue that I had a problem with is the Aim Lock feature, which annoyingly wouldn’t let change my aim from UP. Once your aim is pointed up, it’s difficult to get it to point it diagonal without letting go of R.

I would like to see this issue get resolved as well.

Version 1.2 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
The way to play super metroidstarlightbotanist14 May 20221.3Yes
I haven't played SM in years...DiamondDog8406 Apr 20221.2.2Yes
Great for first timers coming from ZM/MF/Dreadvree21 Oct 20211.2.1Yes
Great for first time players!Ok Impala!09 Jul 20211.2Yes
Reserve Tanks are buggedAnimebryan13 Jul 20211.2Yes
Utter PerfectionHaz26 Feb 20211.2Yes
Best way to play in 2020eskimo4426 Jul 20201.2Yes
cannot play using keyboardklaus17 Jun 20201.2No
A Higher Quality of Lifeelecgnosis21 Mar 20201.2Yes
great hack for msu-1 or widescreen enthusiastsNotthisguy07 Mar 20201.0Yes
Definitive Super Metroid Improvement HackMattKimura29 Feb 20201.0Yes
Fantastic EffortG30FF01 Mar 20201.0Yes