Newest Translations

Shining Force II Bomberman Max: Red Challenger Erika to Satoru no Yume Bouken Galerians

Newest Reviews

Final Fantasy Legend III: Lunacy Final Fantasy IV - Ultima Sword of the Berserk - Guts' Rage Mario Kart 64 CPUs use human items including shells

Featured Hack Images

TKB Super Mario Bros. Delocalisation & Restoration of Final Fantasy Legend II to SaGa 2 Rockman P (Peercast) Astyanax - The Movie

Featured Translation Images

Digimon Adventure 02: D1 Tamers Mystic Ark Angelique Rent a Hero

Recent Updates

  • Hacks
    Formatting text (ignore my previous - I submitted before I was done!)
  • Translations
    Added CRC and database info for the Genesis Mini dumped ROM of Super Fantasy Zone (English) translation.
  • Community
    Changed my name to my most recent handle. vivify93 is years outdated at this point.
  • Credits
    Don't want this name associated with ROM hacking, but it was my discord name on the Pokémon mini server when USC made this, so I've changed it to the name I use here and added some context
  • Games
    Switching title screen to English original

The Legend of Zelda - Majora's Mask - Masked Quest

Hack of The Legend of Zelda: Majora's Mask

Description:

This is the second phase of my ultimate version of the game with so many changes in the gameplay, altering many known places like; the pirate fortress, the moon, etc.

Features:

  • Some dungeons modified.
  • A new map which replace the Lottery Shop named, “Town Museum”.
  • Link and his forms have each individual colors.
  • Difficulty increased.
  • Sun´s song restored.
  • The infamous Moon trial are not optional anymore, with some mask required, perfect for speedruns.
  • The 3 MASKS are required for advance to the next trial to gets into the Final room (Majora), the moon field also requires 2 important items in the game To climb towards where is the Majora masked moon child to accept the final challenge of the game, and talking about of moon children, 10 masks are mandatory for gives to the moon children that reminds me the Ganon trials in the Ganon´s Castle in OOT.
  • Beta enemies are back.
  • Few Sub Bosses are more harder to fight.
  • Some aesthetic changes in stages so do remember to its 3DS counterpart.
  • Some text are changed and are added for the items, songs and swords.
  • The transformation masks have special elemental powers in some attacks (ex. Goron Spikes have the ability to burn some enemies and the Fierce Deity Link is capable of kill enemies with his Sword Beam).
  • The Scarecrow´s song, the powder keg and the Elegy are useful.
  • Link and his all forms can do manual jump, in 2 different modes, forward and stand jump,
  • The shield crouch stab is disabled.
  • FD Link have the Adult Link´s size and can open lifting dungeon doors, and can be usable anywhere with no restrictions of any type, he finally can use regular items & weapons, but he can´t use the hookshot, bow and magic arrows.
  • Goron Link have the walking speed to match with MM3D´s Goron Link walking speed.
  • The hookshot range is lightly extended.
  • Zora Link´s double cutters´ range is extended for long throw the fins.
  • New Prizes from Romani cows and the rupee wallets.
  • The normal wallet has a new digit.
  • And new gossip stone hints.
  • D-PAD can now be used to access all three transformation masks and the ocarina, allowing a total of seven items to be accessible at all times. Note that this means that the map is no longer possible to toggle off.
  • When using the bow, magic arrows can be cycled in a similar fashion to Wind Waker’s magic arrows by setting one and pressing the C buttons + R
  • new custom enemies add some unique feels and challenging battles and with new obstacles.
  • Some enemies´ desc. are restored.

ROM / ISO Information:

  • Database match: Legend of Zelda, The - Majora's Mask (USA)
  • Database: No-Intro: Nintendo 64 (v. 20180814-043336)
  • File/ROM SHA-1: D6133ACE5AFAA0882CF214CF88DABA39E266C078
  • File/ROM CRC32: B428D8A7

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
AroenaiHackingSome help, Hacking Skills, hacks from his GC MM patches
CloudMaxGraphicsby his Texture Explorer program, and hacking documentation
fkualolHackingRam to Rom hacking documentation from J 1.0 game
VictorHaleHackingsome gameshark codes, and assistence
IdekaLevelslevel documentation, help about level importing-exporting

User Review Information

A dismal and disappointing experience

Reviewed By: aldaraia on 19 Jun 2021

This is aims to be a Master Quest style of romhack, but goes beyond remixed dungeons and adds in new content, cosmetic changes and altered enemy behavior. The issues become glaringly obvious when the execution goes so far as to hamper the player experience.

Key items are shuffled into new areas that will force the player to evaluate their options based on their available toolset. It starts to become a test of patience when items are needed to solve puzzles that typically have one solution. The problem is that they are incredibly non-intuitive, bizarre, and can even require a brute-force approach akin to throwing darts in the dark.

The game will also punish you for doing quests out of order, in spite of encouraging open-ended gameplay. If you collect Zora eggs from PF without first beating Snowhead, you will be punished for it. It doesn’t help that PF has a bugged chest that opens itself (the original hookshot chest), because it shares flags with a different chest in the area. Without hindsight of that, you will have to go back AGAIN.

One of the string suits of the hack are the enemy designs. They, along with the bosses, have new elemental varieties, aggressive AI, and reduced vulnerabilities to level the playing field. It is a lot more energetic than the vanilla setup, and is part of what kept me interested in finishing the romhack.

Looking back at it now, I regret playing it all the way through. There was no feeling of achievement that came from soldiering through the ridiculous gantlet that was the moon trials. The cruel design choices do not respect the time invested by the player, even mocking them for it.

The moon is where the game becomes very trollish, and actively exploits the naivety of those who don’t know when to quit. First off, the Deku area is the hack’s point of no return. You CAN return in the initial area, but they are deemed as too good for you afterwards.

Once you get to the fourth area, you will be required to use a powder keg. Don’t have one? Reset the game and replay through it all again. Think you’re prepared? If you don’t always keep magic beans or gave away the Gibdo mask, you’re screwed again. Even then, if you don’t always keep a fish with you, then you can count on trudging through it all again.

The manner in which the game will softlock and abuse you just for the privilege of saying you beat it is incredibly heinous and unbecoming of quality romhack design. All of that suffering just to fight a vanilla Majora and an ending that crashes halfways through, plopping your butt in North Clock Town.

Did I beat the hack? Yes. Did I win? No, I was played.

3/10

Version 4.3.0 Recommended - No

User Reviews
HeadlineAuthorDateVersionRecommend
A dismal and disappointing experiencealdaraia19 Jun 20214.3.0No
Quite a challenging version.Anuar19 Mar 20224.3.0Yes
Greatest majora mod so far!richterwilker07 Sep 20204.2 1/3Yes
The Most Tedious 3D Zelda Hack I've Ever PlayedMAOT66630 Dec 20192.5.2No
Phew.. Simply.. AMAZING!!Final Boss25 Apr 20192.5.2Yes
A horrible messSlickYoshi31 Dec 20193.0No
Not all ideas are good onesShonen Bat02 May 20192.5.2No
Challenging but has problemsRouge223 Apr 20182.5.2Yes
Some changes aren't welcomeLutherian20 Apr 20182.5.2No