Pokémon Crystal Maeson
Hack of Pokémon: Crystal Version
Pokémon Crystal Maeson
Hack of Pokémon: Crystal Version
|Patching Information||No Special Requirements|
|Hack Release Date||26 February 2021|
|Last Modified||26 February 2021|
Pokémon Crystal Maeson, like other hacks of the same author, aims to give a game he has played a lot a different flair through a variety of changes, so it keeps feeling fresh or more interesting to his own particular tastes.
Hack Updated to version 1.1, which brings a slew of improvements and also bring back elements that where cut for the first public release regarding how Types interact with each other. These cause a large number of changes to Stats, Types, Moves, and more, you can check the updated readme to see them. Corrections were also made on the several text files, which had a number of errors.
Here’s a general summary of some of the changes made by this hack:
·Moving away from the “vanilla Pokémon experience” by making a different “balance” for the Pokémon themselves. This means new Type Matchups to make Types equal, giving many species different Types, new Stat distributions for each evolutionary line and putting them at the same level, streamlining evolution across all species and more.
·To help with the above, the Pokédex has been changed. It no longer offers the dubious trivia it originally had, and now provides both a list of Weaknesses and Resistances and the Base Stats of each species to help the player.
·A Physical/Special split has been added, and beyond that, many old moves have been taken out to implement new ones in order to give each Type moves of different Power tiers for both Physical and Special sides. There has been no intent to follow trends made by newer games with the new moves, though.
·An effort has also been made to streamline all stuff related with training and RNG. DVs/IVs no longer factor in Stat Calculations, meaning any Pokémon can reach full potential (Shiny and Female Pokémon included, of course). Adquiring Stat Experience is a far less frustrating process now, as there has been changes to Vitamins in addition to new Items to make them actually useful this time, and you will need to pay attention and take care of your team this way.
·There has been a fair increase in the overall difficulty of the game. The AI has been improved, Levels have been raised (Generation 2 had a rather low Level curve), teams for pretty much every trainer out there have been tweaked (which, with the prior changes and having to learn new stuff does in fact increase the challenge), and the Pokémon from Trainers do get progressively harder as you progress because just like you, they also get Stat Experience, and after a point all of them will have fully trained Pokémon. Badge bonuses and NPC “nerfs” have been removed too, among other changes.
·Another big point of this hack is a huge rework of the Battle Tower. Besides renewing the Pokémon you fight there to be in line with the new changes made to the hack (and also adding a lot more variety to the species you find there), a lot of new stuff has been added to it. Among other things, Move Tutors of various types and a reward system where you can get Special Eggs with Pokémon that know a unique move, somewhat similar to what Pokémon Stadium did. This place is much more than it ever was.
·Some “endgame” content was added too, in the form of rematches and other things. Once you beat Red, the Elite Four gets stronger and Gym Leaders want to fight again (not the only ones though). To help levelling up, a series of helpful Items were added to the Battle Tower. Pokegear Rematches also had some pretty substantial upgrades compared to the original.
·There has been a number of changes to Items and Item storage too. There are a few new Items, such as Fruits that help you strengthen your Pokémon, and Kurt Balls are now very different from what thy were in the original game.
·While there’s no intention to create a new story or region, there are some new maps here and there, sometimes to bring back stuff like the Viridian Forest, others to expand certain places that felt short, or simply a few new areas. There were also many small additions and changes made throughout the game, way too many to point out here.
·Big changes to the graphics in many areas. Pokémon sprites were cleaned up, improved or changed (they also have individual icons for each and Shiny colors were altered too), the overworld graphics had also some touches here and there. Many areas had some edits here and there to make them feel better to traverse or to look at, and the scrolling is also smoother. In general, the colors used by the game are less saturated so its easier to the eyes when playing on anything with a back-lighted screen. Also some menus and other UI stuff got redesigns to make them easier to the eye, and hopefully more clear to see.
There’s much, much more to the changes, but if you want to read more about it you have the usual “why this is so long” readme included. In fact, there’s a variety of files with different information to help accommodate people to all these modifications, in case you have ages of free time to read it all!
ROM / ISO Information:
- Database match: Pokemon - Crystal Version (USA, Europe) (Rev A)
- Database: No-Intro: Game Boy/Color (v. 20180815-131105)
- File/ROM SHA-1: F2F52230B536214EF7C9924F483392993E226CFB
- File/ROM CRC32: 3358E30A
|Contributor||Type of contribution||Listed credit|
User Review Information
A great starting point (needs some minor revisions before I could recommend)Reviewed By: spe420 on 19 Jun 2021
This hack is great. From the start, seeing all the minor tweaks to the original game was very refreshing, and I felt that original “magic” that we all probably have come to be so fond of (as far as early Pokemon games go). That said, there has been one major turn off for me, that I’ve noticed without having even got to the first gym leader yet. The most glaring issue I’ve found is that Rock Type Pokemon simply don’t have any resistance to Normal Type moves any longer, and this seems to have been by design, in accordance with the Hack Author’s revamping of the Type Matchups (see: TypeChart.png, and Pokemon Crystal Maeson Readme.txt). The given rationale in the Readme for these changes is to “make every type of Pokemon equal”; I greatly appreciated this as a concept (that is to say, in theory), however, as stated, without having played for terribly long the following problem became evident: that (at a minimum) Rock Type Pokemon no longer have an intrinsic defensive bonus. All Normal Type Pokemon have been recast as the novel “Beast” Type, which does not have a comparable offensive deficit vs. Rock Types. For example, a Pidgey can easily defeat a Geodude in the beginning of the game, in about two-three hits with “Scratch” (which is now a “Beast” Type move, as opposed to a “Normal” Type). Moreover, “Normal” Type moves (like “Swift”) can still be learned, but are also now near equally matched against Rock Types. In other words, A Rock Type Pokemon will now only have a defensive bonus against the special attacks that it is strong against, etc. The other major flaw I found was that a Spearow was weak against Bug Type moves. I think the Author should go and revise some of these to be more consistent with the original games. That’s just my opinion though. I do like the introduction of the Beast Type in place of Normal. It does make things more interesting. And in general, I appreciate the ethos behind the revisions. However, there are some issues that seemed just a little too much to bear with. Hope to see a revised version soon! Would even love to see people use this as a template for future hacks. It has been a very fluid experience thus far, aside from the points raised herein. Would absolutely recommend if these changes were to be implemented.
Version 11 Recommended - No
|A great starting point (needs some minor revisions before I could recommend)||spe420||19 Jun 2021||11||No|
|Big Changes, Better Experience||RainbowDragonite||27 Feb 2021||1.1||Yes|