Released By | Master Knight DH |
---|---|
Category | Improvement |
Platform | SNES |
License | N/A |
Patching Information | No-Header (SNES) |
Genre | Role Playing |
Mods | GP |
Patch Version | 1.0 |
Hack Release Date | 27 September 2020 |
Readme | Readme File |
Downloads | 1825 |
Last Modified | 01 October 2020 |
Description:
Secret of Evermore was originally released on October 1, 1995. 25 years have passed since, during which time people have called it on its share of issues, one of which is broken balancing. Focus on its problems, however, while they are significant, is ultimately a gesture of people being glass half-empty, something you just know is the case when I’m pointing out as much, and it shows when Secret of Evermore still has its share of inspirational gameplay.
The 25th Anniversary Balance Patch is designed to highlight this very same inspirational gameplay to the best of its ability while curbing the game’s biggest balance issues with the design philosophies in mind. There’s even some core changes involved; try out the Axes, for example, because their damage output against defensive brick enemies might just surprise you.
This is only for the non-headered US version (as the ROM Information below would indicate), and compatibility, effective or otherwise, with other patches such as the 2 Player Edition Patch has not been tested. (It’s likely the 2 Player Edition works simultaneously without issue, but better safe than sorry.)
ROM / ISO Information:
- Database match: Secret of Evermore (USA)
- Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
- File/ROM SHA-1: 79E7738630FFF5699217EF58ECC421BC8FCBCD89
- File/ROM CRC32: A5C0045E
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
Master Knight DH | Design | Primary hacking and ASM work |
assassin17 | Original Work | Certain patches used |
Needs more work.
Reviewed By: Echoherb on 25 May 2021There is a lot here I really enjoy. The change to axes is wonderful for example (adds a bonus against defense), and the reduced weapon grinding. Some bosses have been much better balanced. Dry Ice and Atlas Amulets are sold now. Dog is faster when sniffing. Improved drop chances. But there’s just too many unnecessary nerfs.
The spells cap at a level five multiplier, and cost more ingredients, making them less powerful and encouraging more grinding to use them, plus many spells nerfed on top of that. This effectively makes spells less rewarding to use, and gives less of an incentive to raise spell levels. Enemies give less money per kill, and items heal for less, but cost more. Lots of spells have forced single targeting where they didn’t have before. Level three weapon ranged attacks massively nerfed. These changes just makes things feel more tedious rather than balanced IMO. Instead of nerfing, I’d suggest keeping things powerful but rewarding, then having a separate hard mode patch for people who like the nerfs.
I think this has potential, but needs more work. Right now it feels a bit like a rush job.
Version 1.0 Recommended - No
Headline | Author | Date | Version | Recommend |
---|---|---|---|---|
Hurts more than it balances | xxshadowflare | 22 Apr 2022 | 1.0 | No |
A great, sensibile rebalancing but the alchemy tweaks hurt it | dbbbb | 15 Aug 2021 | 1.0 | Yes |
Good ideas but still poorly balanced. | Frostyn | 22 Jun 2021 | 1.0 | No |
Needs more work. | Echoherb | 25 May 2021 | 1.0 | No |