Newest Hacks

Super Mario RPG Enhanced Tecmo World Cup Soccer(grass ) Real Names Patch Sonic Color Hack

Newest Translations

Dead or Alive Shin Megami Tensei Rockman & Forte Dragon Quest I+II

Newest Utilities

AFS ROM Suite MD Resident Evil 4 ISO Editor Ogre Battle MOTBQ Items and Shops Editor FFAEE (Final Fight Anniversary Edition Editor)

Newest Reviews

TMNT 2 - Options mode Fix EXP Border Herzog Zwei - Accessibility Patch Shin Megami Tensei

Featured Hack Images

Strange Mario Bros. Gameboy Wars 3 Focus hack SMB FINAL QUEST Super Mario S - SMB3 Graphics

Featured Translation Images

Astro Fang: Super Machine Egypt Kid Icarus Mega Man 8

Recent Updates

B-Button Dash

Hack of Final Fantasy III

Description:

This adds a B-Button dash to Final Fantasy III on NES. Useful for those long dungeons. As the ad0220 and Chaos Rush’s Refurbished versions already have it, this goes for the original japanese version and Alex W. Jackson’s version. Apply first to a clean Japanese ROM, and then apply Alex W. Jackson’s translation on top of it.

ROM / ISO Information:

  • Final Fantasy III (J) [!].nes GOODNES 3.23b
  • MD5 4E9BDCDD1071FF48638A3AA0FDA325FC
  • SHA-1 C4443FC24625E3C2BB859525EB44B6B3A80E7C35
  • CRC32 170163F1

Links:

Screenshots:


Credits:

User Review Information

As Advertised, But Begs Improvement

Reviewed By: redmagejoe on 16 May 2021

This does exactly as advertised, and is a nice Quality of Life improvement. A good patch to be sure. Having said that…

I know that this is a very simple hack, having looked into button-based dash patches on Final Fantasy entries for the NES, and I am not aware of the hacker’s level of expertise, but there’s some room for improvement here.

1) As Final Fantasy Restored and Final Fantasy Restored II now both have world map dashing (or at least FFR’s can be implemented on World Map with a very minor tweak), it would be nice if this patch allowed for World Map dashing.

2) NPCs that follow you (fifth party members one could say) do not walk one tile behind you. Rather, they seem to do some pathing calculation due to occasionally lollygagging behind you a step or two now and then. With this patch, it becomes very… janky, as they’ll wander through walls and get stuck on wall- (and screen-) walking behaviors that is rather immersion-breaking. A rewrite of this NPC behavior for a simple dash patch may be asking too much, but I can’t imagine anyone else would edit this behavior explicitly since it isn’t a problem except for with this patch.

Version 1.0 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
As Advertised, But Begs Improvementredmagejoe16 May 20211.0Yes