FF6 - Brave New World
Hack of Final Fantasy III
FF6 - Brave New World
Hack of Final Fantasy III
|Released By||BTB, Synchysi|
|Patching Information||No-Header (SNES)|
|Hack Release Date||01 January 2020|
|Last Modified||11 January 2020|
What started out with my initial desire to properly case everyone’s names turned into a rather innocent discussion between a co-worker of mine and I about ways to improve/fix the original game, which in turn (somehow) became this.
FF6 - Brave New World is a fairly complete overhaul of Final Fantasy VI, featuring…
- Character-based esper restrictions & new stat boosts that promote greater diversity and allow for customized development.
- Esper leveling system that disassociates esper bonuses from traditional levels.
- New and reworked formulas which rescue everything that isn’t magic or magic evasion from the dump-stat heap.
- Rebalanced equipment, items, spells, and skills that aim to remove dead weight and give players more (and better) choices.
- A complete overhaul of enemies from their stats to their behavior to better challenge veteran players and newcomers alike.
- Tons of bugfixes, as well as remedies to many of the game’s more annoying aspects (such as rage hunting taking a lifetime).
- And much, much more, detailed in the Readme (particularly section 4).
One thing BNW is not is a difficulty mod. While it is harder than vanilla FF6, we wanted to keep it accessible to newcomers while at the same time giving veterans a new experience. Hopefully, we succeeded.
Curious about what other people are saying about BNW? Like the mod and want to let us know? Hate it and want to tell us how much we suck? Completely indifferent and just bored? Feel free to drop by what’s become the official forum for discussing BNW:
ROM / ISO Information:
- Final Fantasy III (USA) - NOINTRO
- CRC32: A27F1C7A
- MD5: E986575B98300F721CE27C180264D890
- SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
- SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2
|Contributor||Type of contribution||Listed credit|
User Review Information
A fresh new take on a classic. Almost didn't get it, SO glad I did.Reviewed By: lobe on 02 Jun 2021
I have loved FF6 since release. I’ve played through several times over the years, but the game has never felt so fresh as it has with this mod. BNW gives it a level of depth and complexity that was missing in vanilla. It makes all characters viable again, the stats all mean something now, evasion is a real thing, relics provide stats, and for the love of god you can sprint by default!
I could go on, but instead let’s talk about the biggest gripe people have with this mod: They say that it is a “difficulty mod” that makes every random encounter a grindy nightmare and boss battles impossible. I nearly didn’t install this mod because I heard those complaints and I *hate* grindy games.
Those reviews are correct that the game is more “difficult”; they are wrong that this is a “difficulty mod”. That may seem like a contradiction in terms, but hang with me.
Real talk: The vanilla combat is mindless. Nearly every encounter is simply “press A to win”. Some particularly hard fights are “Press A to win, but for a long time with some healing too”. You spam your best attack forever until the enemy stops moving. Rinse and repeat until the game is done. Because of this, random encounters are boring and tedious and boss fights aren’t much better.
In BNW, “press A to win” no longer works. Enemies now have discernable behavior patterns. Some enemies will counter physical attacks, but are completely disabled by magic attacks. Some don’t attack at all until they’re alone. The patterns vary, but they aren’t hard to pick up. After a few encounters in an area, if you’re paying attention at all, you’ll have it down. Is that more “difficult”? Technically, sure, but we’re not talking Dark Souls here. BNW is asking that you pay just the slightest bit of attention to the game you’re playing. And here’s the thing: It’s way more fun this way, because you get to actually make choices that matter.
And the boss fights…They are SO GOOD now (except the Triad fights at the end…they blow. But hey, such is life). For example, let’s look at the one I’ve heard complained about the most: Dadaluma. This guy has the ability to haste himself, regen himself, and then jump in the air to damage you, so he can regen while untargetable! How can you beat that!?
You use an ability that applies sap, which counters regen (Sabin’s first blitz can do it, but many other things can too). You slow him to counter the haste. You won’t be able to fire both those before he jumps, but he won’t regen that much in the air. He’s human type, so you use attacks & weapons that are strong against human types. Voila, boss defeated. I did it on the first try and only one character was KO’d (Locke, in a party w/ Celes, Sabin, & Cyan).
The battle was challenging, but not punishing. It took a little forethought, but that’s a *good* thing. I’ve made it this far with zero grinding and have gotten beaten exactly one time. If you find yourself getting thrashed in a fight, then you probably just need to change tactics.
tl;dr: In BNW, “press A to win” no longer works, and so the game is more “difficult” in the sense that it has any challenge whatsoever, but trust me when I say that this is not a “hard mode” mod. If you want to mash the A button brainlessly until the credits roll, then I guess this mod isn’t for you. But if you’re on the fence, just give it a go. I don’t think you’ll regret it.