Super Mario Bros: Fast Foes
Hack of Super Mario Bros.
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Released By | Leon Arnott |
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Category | Improvement |
Platform | NES |
License | N/A |
Patching Information | No Special Requirements |
Genre | Action > Platformer |
Mods | GP |
Patch Version | 1.0 |
Hack Release Date | 28 June 2011 |
Readme | |
Downloads | 994 |
Last Modified | 10 November 2014 |
Description:
This hack is identical to the original game, but the enemies are slightly faster than normal. This includes the powerups and moving platforms, too. It’s interesting how this physics tweak causes the ‘feel’ of certain levels to change - 2-2 and 6-2, for instance, seem much more hectic and hostile.
(This is inspired by the Fast Foe Comet.)
ROM / ISO Information:
- Super Mario Bros. (JU) (PRG0) [!]
- No-Intro Name: Super Mario Bros. (World)
- (No-Intro version 20130731-235630)
- File SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922
- ROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
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Leon Arnott | Hacking |
I like it, but...
Reviewed By: Neon Henchman on 01 May 2021I do like this ROMHack - often times variations of the core gameplay can be interesting and here it forces me to take more cautious steps and jumps. I like this new approach.
The only problems are, due to the new physics or speed, there are certain enemies that go through the floor. Same goes for some vital Power-ups, and the Buzzy Beetles, when they recover from when you stomped on them, they go back to their original speed - a small detail.
But, it’s still somewhat playable in its current state.
Version 1.0 Recommended - Yes
Headline | Author | Date | Version | Recommend |
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I like it, but... | Neon Henchman | 01 May 2021 | 1.0 | Yes |
Adds Challenge | Megafield64 | 02 Jan 2014 | N/A | Yes |