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Legend of Zelda - Echoes of the Past

Hack of The Legend of Zelda: A Link to the Past

Description:

Zelda’s wish has had a different outcome than expected, leading to a world not so different from her original…

This hack was made to provide a new adventure in Hyrule. As such, much of the world will have a similar feel to the original while providing new challenges, a different route, and possibly a new trick.

This hack has moderate modifications to the overworld, offering a new look to familiar spaces. Some text has been modified to match this different world. All dungeons were modified, leading to new routes, different big chest items, new puzzles, and increased difficulty. Reflecting the increased difficulty, all that remains of your uncle is a pile of clothes and his sword. Bomb jumping is not required. Save states are not required to complete this journey. Good knowledge of the base game will be helpful.

Summary

  • Moderate overworld modification
  • Minor changes to monologue
  • Modified dungeons (all)
  • Increased difficulty

v1.0.2 update:

  • Changed Ganon’s Tower to eliminate possible softlock.

v1.1.0 update:

  • Changed Swamp Palace locked door to remove possible softlock
  • Hints have been added via monologue and adjustments to surroundings
  • Additional monologue changes have been made (minor change)
  • Red mail is now hidden in the world (all items are now possible)
  • Armos Knights (1st), Helmasaur, and Arrghus arenas have been modified
  • Additional health and magic are available
  • Tweaks to dungeons

Use UPS patcher

ROM / ISO Information:

  • Name: Legend of Zelda, The - A Link to the Past (USA)
  • Size: 1024KB
  • File/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973
  • File/ROM CRC32: 777AAC2F

Links:

Screenshots:


RHDN Hack ImageRHDN Hack ImageRHDN Hack ImageRHDN Hack Image

Credits:

Credits
ContributorType of contributionListed credit
SkierLinkHackingHacking

User Review Information

Very fun and enjoyable

Reviewed By: RayofJay on 12 Apr 2021

(some spoilers may exist below)

Summary: An excellent balance and rerouting of the vanilla. Puzzles are extremely well designed, and (mostly) rely on stand vanilla mechanics. Difficulty is elevated over the vanilla in many ways, but not to the kazio extreme. Very recommended. Thank you so much to the creator! I’m sure this was a lot of work (and it shows in the results)

PROS Dungeons: The dungeon puzzles are extremely well thought out and designed It’s rarely obvious where exactly to go or what to do next as there are often multiple directions to progress Difficulty increases in a roughly linear fashion as you progress through the game You are often offered options (like a B/O switch or hammer mole) when you must ignore them. Health/Damage is much more of a concern, but again, not to the kaizo level. For seasoned players, this is a welcome difficulty

Overworld: The flow for both light and dark worlds is well controlled by the creator based on the key item acquisition and intended play direction The feel is very vanilla, but the flow is sufficiently different to feel like a fresh take on a classic design

Ancilla: Item usage is much improved upon. as other reviews state, the Cane of Somaria fulfills much more of its potential Almost every item seems to be required for one feat or another, a nice touch

CONS Dungeons: I found, quite often, that i had to save and quit due to insufficient magic (real hardware, no save states). It was really quite frustrating. This is mostly due to exploring, trying things, and not knowing where to go. A bonk mechanic that is most likely unintended in the vanilla is required in 2 dungeons. In some locations, there’s excessive back tracking just for the sake of backtracking, but it minimally detracts from enjoying the game

Bugs: I did not record the events, but I believe I soft locked a few times A few glitches exist, most notably the swamp palace dam release water tile problem Many Sahasrahla dungeon tiles present the same old text, which, with the new dungeon flow, can be very disorienting and misleading. Very few unintended starts exist, but there is a tiny rail one can bounce off of in TOH that bypass a small amount of time spent walking KEY DOORS - many key doors will reappear after a save and quit to be locked again, without a way to get another key. The only solution seems to be to edit the memory in an emulator, save, then port back to console.

I also did not find (or need) the red mail.

Version 1.0.2 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommend
Good navigational themes but poor trap and enemy structureChaosPrime822 Jun 20221.1.0No
Too many stumped momentsMattKimura28 Nov 20211.1.0No
Great and Balanced Hack (Not Insanely Hard!)nyquist_theory31 May 20211.0.2Yes
Very fun and enjoyableRayofJay12 Apr 20211.0.2Yes
The best ALTTP hack so far!Lunaria14 Mar 20211.0.2Yes
Pretty Balanced HackBlazing08 Feb 20211.0.2Yes