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The Legend of Zelda: A Link to the Islands

Hack of The Legend of Zelda: A Link to the Past

Description:

A Link to the Islands is a Wind Waker-inspired hack of A Link to the Past. It was originally called Lyra Islands and developed by SePH in 2004-2005, but it wasn’t finished. In 2015, the Lyra Islands project was once again restarted with the goal of finishing the game one day. New overworlds and dungeons were made, and the original LTTP graphics were restored. The project was eventually renamed A Link to the Islands.

Expect to see:

  • New overworld designs and maps.
  • New Dark World design (Areas 43, 45, & 47 ONLY!).
  • Hyrule Castle re-located.
  • Kakariko Town re-located.
  • New Lost Woods-style puzzle.
  • Eight new dungeons and one mini-dungeon.
  • Ganon gets his own tower in the Dark World.
  • New monologue and in-game clues.
  • New sprites.
  • MSU-1 support.
  • ASM hacks added.
  • New ending cutscenes.
  • Customized ending credits.

A few irreparable problems that popped up during development are documented in the readme included in the zip file. These problems do not affect gameplay and the game can be completed normally.

Unlike Parallel Worlds and Goddess of Wisdom, both of which are notorious for their unforgiving difficulty levels, A Link to the Islands is a game that’s fair to everyone. There are no super tricks, stunts, or logic (i.e. masked objects, bomb jumping), while still having a decent level of difficulty. Though, some backtracking may be required at times. Still, you won’t ever have to use save states. You will not be frustrated while playing.

Update 1/5/2021: A review pointed out three rooms with bridges in the forest dungeon (Level 4) where it was possible to go out of bounds because there are unintentional openings in the lower level under the bridges. This has been fixed. I also added an in-game hint on what to do if there are no switches or levers to blow up an exploding wall.

Update 1/10/2021: I fixed a softlock that I apparently overlooked in the Royal Crypt (graveyard mini-dungeon). It was possible to run out of keys and get stuck with nowhere to go not only due to a one-way shutter, but also because of the absence of the Magic Mirror. During development of this game, I stupidly placed the Magic Mirror next to the “stolen” Master Sword at the end of the Royal Crypt, which in turn created the softlock. I ended up moving the Magic Mirror to Level 3: Sky Tower (it was placed in a big chest next to the Magic Cape) to fix the softlock. Other than that, no other changes were made to existing rooms in the Royal Crypt.

Update 1/13/2021: I disabled the MSU-1 introductory video to fix a critical bug involving the L&R item switch ASM feature. This bug would occur when playing with MSU-1 and starting a new file, and the screen would glitch out if the player tried to use the shoulder buttons to switch items (this bug would go away with the player saving & quitting).

Update 1/31/2021: A buggy staircase in the Ice Palace that I apparently overlooked has now been fixed.

The MSU-1 soundpack for A Link to the Islands can be downloaded here: https://1drv.ms/u/s!Ai3idpRXoXu17Xpmwxg5frUy8Q0k?e=uBKn8R

ROM / ISO Information:

  • Name: Legend of Zelda, The - A Link to the Past (U) [!]
  • Size: 1,048,576 bytes
  • Checksum: CRC32 777AAC2F

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
SePHHackingOriginal Hacking
Darklink7884HackingHacking Adjustments
ConnHackingASM Hacking
MathOnNapkinsHackingASM Hacking

User Review Information

Should have stayed dead.

Reviewed By: Blazing on 27 Feb 2021

I dont know what Seph may have originally intended this to be. But whatever it was, I wish we had that rather than what we got. I did complete the game. Its beatable. But its ugly and full of bugs, barriers missing hit boxes, its basically a watered down LTTP with much of the designs and overworld still matching vanilla. The dungeons redesigns are ok, but all of them have some of the same enemy usage and puzzles over and over and over again. Hey! you realize I only have so many bombs to use on respawning stalfos knights right?

and why can’t I have a stronger sword sooner? maybe temper the fighter sword. Smithy is featured here, why can he be put to use? and maybe a double magic while we are at it (if its in the game i never found it).

The map is atrocious. it doesn’t even match the overworld design making link appear like he’s right in the middle of water when he is on an island.

the only thing good here is the dungeons. some have a few bugs and enemy placements are just not fun (not to mention the oversaturation of kill all rooms and enemies holding keys). But the dungeons designs themselves were decent.

And considering this was suppose to be a wind waker inspired hack that sounded cool. Kinda takes the wind out of the sails (no pun intended) when you realize that there is nothing in this hack that makes me even think Wind Waker.

This hack should have stayed dead.

Version 2.5 Recommended - No

User Reviews
HeadlineAuthorDateVersionRecommended
Should have stayed dead.Blazing27 Feb 20212.5No
Dull & BuggyLunaria09 Jan 20212.2No
Good ideas held back by bad overall designdudejo05 Jan 20212.1No
Slightly Unpolished but Fun!Rabbi Raccoon05 Jan 20212.1Yes