Newest Translations

Shin Megami Tensei if... Shin Megami Tensei if... Psychic Force 2 Madou Monogatari: Hanamaru Daiyouchi Enji

Newest Reviews

Rockman 3 JI Mortal Kombat Trilogy: Tournament Edition The Gatekeeper Strikes Again!!! Metroid + Saving Unofficial Update

Featured Hack Images

Mario Runner 2 - Adventures in Dungeon Mega Man 4 - Ridley X Hack 2 Feminine Fantasy Prince of Persia - Remix III

Featured Translation Images

Golden Axe Super Jack Lunar: Sanposuru Gakuen Metal Gear

Recent Updates

Better SM64 Non-Stop

Hack of Super Mario 64


/! Attention /! Unless you want to play specifically on emulator or console I don’t recommend downloading this romhack anymore. Please download Mors’ Super Mario 64 Plus instead, since it has the same improvements (but better) and so much more. Please note that I am not affiliated with Mors or Super Mario 64 Plus.

SM64 Non-Stop is a modification to Super Mario 64 that prevents Mario from going back to the castle when getting a star. However, there are a few problems:

  • There are no animations when getting a star or a key.
  • In certain cases you have to manually exit the level to continue playing
  • Since there is no dialog box or animation when getting a star, the game never saves. This also means getting a game over makes you lose all your progress.

Note: I am not the author of the original Non-Stop modification which has been around for a long time.

Better SM64 Non-Stop aims to correct most of these problems as it keeps the animations and allows you to save. More precisely:

  • When getting a star it still play the animation, then the game displays a dialog box that asks you if you want to save, just like getting a “100 coins” type star.
  • When getting a key, it plays the key cutscene and it exits the level. Just like the vanilla game.

It was made for the US version of Super Mario 64 using the sm64 decomp project as a basis.

You can also manually modify the game by replacing two lines of the decompiled source code:

  • open src/game/interaction.c
  • On line 771, replace “u32 noExit = (o-oInteractionSubtype & INT_SUBTYPE_NO_EXIT) != 0;” with “u32 noExit = 16 = gCurrCourseNum && gCurrCourseNum = 18 ? (o-oInteractionSubtype & INT_SUBTYPE_NO_EXIT) != 0 : 1;”
  • open src/game/camera.c
  • On line 5212, replace “cutscene = determine_dance_cutscene(c);” with “cutscene = CUTSCENE_DANCE_DEFAULT;”

ROM / ISO Information:

  • Database match: Super Mario 64 (USA)
  • Database: No-Intro: Nintendo 64 (v. 20180814-043336)
  • File/ROM SHA-1: 9BEF1128717F958171A4AFAC3ED78EE2BB4E86CE
  • File/ROM CRC32: 3CE60709



RHDN Hack Image


ContributorType of contributionListed credit

User Review Information

A Fun Way to Replay Mario 64!

Reviewed By: thunder135 on 08 Feb 2021

Way back in the day, I would spend hours going back to old levels and ‘getting’ every star by unlocking it. Finally, I can do that for real from the start! It’s a good feeling to 100% a level by only visiting one or two times. 100% clearing Whomp’s Fortress in two visits felt pretty great. There are even a few levels you can clear in one go, such as Wet-Dry World.

I played on an Everdrive and have had no issues so far. As an added bonus, the infamous lag from Bowser’s sub is gone!

The only downside (and it’s a mild one) is that the only way to exit a level is to either die or select ‘exit level’ on the start menu. So you either lose a life or go back to floor one. Also, no more 1ups from collecting coins. Of course, if you are a Mario 64 veteran I doubt lives will be an issue.

I’d love to be able to select any star from the beginning. That way some levels, such as Cool, Cool Mountain, would only require one visit instead of three. Still, I’m very happy to have this to play.

If you are familiar with Mario 64, I highly recommend this hack. If you’ve never played Mario 64 before, I recommend playing the vanilla game first.

Version 1.0 Recommended - Yes

User Reviews
A Fun Way to Replay Mario 64!thunder13508 Feb 20211.0Yes