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Good Luck Mario

Hack of Super Mario Bros.


The focus of this hack is entirely on level design - can you make every item, enemy, and coin placement meaningful? Difficulty is somewhere around a step up from Lost Levels, verging on kaizo-y with some of the tricks towards the end. Save-states shouldn’t be necessary, but it gets pretty tough around world 5, so expect a few game-overs. Remember that you can hold A while pressing Start on the title screen after you game-over to retry from that world.


  • Complete hack - all 32 levels remade
  • Challenging without being too difficult
  • Unique level themes and gimmicks
  • Reasonable 1up placement so you don’t have to spam load-state

Very minor language warning at the end, but you may find it’s well deserved - if you can make it there, that is. Good luck!

Version 1.1 update:

  • Some levels changed slightly
  • Hidden 1ups added to each -1 stage (no coins required from a previous -3 stage)
  • First warp zone is now trickier to access
  • Text changed.

Lore for nerds: The Princess is tired of Mario simping on her, so she flees through a series of increasingly difficult worlds to escape him.

ROM / ISO Information:

  • Database match: Super Mario Bros. (World)
  • Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042)
  • File SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922
  • File CRC32: 3337EC46
  • ROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7
  • ROM CRC32: D445F698



RHDN Hack ImageRHDN Hack ImageRHDN Hack ImageRHDN Hack Image


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User Review Information

Solid level design

Reviewed By: JeffriesTube on 30 Oct 2020

Just finished this hack, and have to start by saying I think save states are a good idea. There’s nothing I came across that required glitches to get through, but getting to the end without saving is going to require a lot of time and patience. Some of the level design stuff is very cool, and if the difficulty was toned down a bit, this could easily be one of the best SMB romhacks in my opinion. The parts I thought were great seemed inspired by SMB2J, where you go up vines to progress through areas, something the original SMB didn’t really utilize that much. That level in world 7 where you can go through the bonus stage to beat it was really cool. I’m not normally a fan of kaizo, and this definitely isn’t as insane as some hacks, but the level design is strong, and I’d recommend it. Hope to see more from the author!

Version 1.0 Recommended - Yes

User Reviews
Solid level designJeffriesTube30 Oct 20201.0Yes